@godpureideology mas lembrando que quem começou a impor as taxas de importação foi o governo federal. Antigamente não tinha fiscalização e não era rígido como agora! ou seja... culpa do Haddad
@gabrielpavanat0 +50% da abstenção ia pro Tarcísio, fora o voto dos outros candidatos de "direita". Comparar um cara íntegro igual o Tarcísio com o Salnorabo é loucura demais, não teria os mesmo argumentos que usaram contra o Salnorabo.
Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$
tiny worlds. expressive characters. cinematic camera moves.
character idea → editable 3D scene → animated film
steal the full stack ↓
01 / give Claude a director’s brief
one character. one setting. one visual joke
specify the shots, expressions, camera moves and final pose before building the scene
02 / connect Claude Code to Blender
MCP for Blender lets Claude inspect the scene and write Blender Python
with Blender + uv installed:
- `claude mcp add blender uvx mcp-for-blender`
- `uvx mcp-for-blender install-addon`
enable the addon in Blender and start its server
▸MCP for Blender
https://t.co/b4HkhFY5kw
03 / build + animate
Blender handles the scene, rigging, keyframes and character animation
block the keyboard and character first. then add the walk, eye movements, glass and close-ups
▸Blender animation tools
https://t.co/ldG4DTXlb8
04 / light the world
Poly Haven supplies CC0 HDRIs, textures and models
give the glass something to reflect. keep the character readable against the background
▸Poly Haven
https://t.co/sDsNJzUe2n
05 / finish the film
Remotion assembles the rendered footage, titles and audio into a reusable composition
add the official agent guidance inside your video project:
`npx skills add remotion-dev/skills`
▸Remotion Skills
https://t.co/zpstNcymn9
06 / export + check
FFmpeg for the delivery file
watch the actual MP4, check the sound and keep the editable scene + project
▸FFmpeg
https://t.co/fp1nOtYxZT
the loop:
brief → scene → character → materials → light → camera → preview → render → edit → export
the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene
save this, then read the full guide for Opus 5.5 Motion Engineering ↓