๐๐ Creating Secret Missions, an R18 stealth game. From time to time I'll post small updates, and whatever else I can think of.
Minors will be BLOCKED!!!
You can take photos of yourself in front of a mirror now using both the front and rear cameras, as well as portrait and landscape shots.
Oh yeah, I added mirrors too.
@studio_otoha It has some requirements tailored to my specific weather system I made, so it won't be plug and play...
I'm still working on optimizing it, so I'll send it when those are done. I'll give you a rundown on how to use it too.
You can also make the game look like Silent Hill.
@studio_otoha Though if you want to see a shader I wrote that I'm more proud of, check out this video.
https://t.co/kwxeI5dXtb
The rain, splashes, sky fog, and ground mist are all made by me, and is completely modular.
I'm willing to share it too if you'd like!
@studio_otoha Yes it is. That umbrella shipped with it's own shaders that I used. I found out that they xray through meshes drawn before it, and used that to design a basic culling shader for clothes.
It works, but can be jarring on some bulky-under-slim clothing items.
@studio_otoha It's mainly copying homework, and playing with a bug I discovered from LilToon when I published this video:
https://t.co/Vu2JXJgUn4
I realized an xray system could be useful, so I've been playing around with that bug and finding uses for it.
@studio_otoha I've had clipping issues too, so I've been experimenting with a special shader I'm writing that culls parts of a mesh that a clothing piece is sitting on top of.
It doesn't work too well yet, but if you're interested I can share it with you when it's done.
@Toshinou_senpai Hmm, in that case, maybe @shygirlteam could lend a hand.
If she's going to get dirty, an idea I've also had was a national park. I want to make a secret nude beach the player could discover by hiking around.
I'm thinking further into the future, what other maps would be fun for Sabia to visit?
The next map after the neighborhood is already set in stone, but now I'm thinking about a place that would be fun to streak in, and also add more difficulty.
@tmdn147137 I'll check if they have anything I can use for my California / West Coast USA maps. Even if it's just a general layout of a location, that's still useful.
@Toshinou_senpai I'm not sure what blonde girl you're referring to...
An idea I had a long time ago is she would (somehow) lose her swimsuit in the pool and have to run back to her room naked, which is on the top floor.
A farm might be a bit dirty for a naked girl, though.
@studio_otoha It's been a very emotional ride. There were multiple times where I've nearly cancelled the entire project from bugs and poor design choices I couldn't overcome.
That's all in the past now though. Please look out soon for the first public build. I hope to have it out very soon.
@studio_otoha I've only been programming for about a collective year, so when I see people pull off feats like that, I always wonder if I could do something like that too.
That mentality is what lead to me making Secret Missions, after all.
Patreon's customer service truly is amazing. I'm amazed how they only respond at 5AM and consistently dance around answering my only question. I've been at this for two weeks now.
@mkman40k Secret Missions takes place in the western United States. The ensuing map after her neighborhood is her college campus, because she's a University student.
So, don't worry, I already have a school setting planned. I'm going to stick with the USA styles for consistency though.
@GallardosV10 Yeah, I'd need to export every single clothing item into Blender and carefully create 'exposed' blendshapes for every item by hand... It's very tedious work.
I think it'd be one of those things I'd slowly pick away at one clothing item at a time.
@GallardosV10 Most clothing items are only able to be worn, or stripped. The only exceptions are her bathrobe, and hoodie. You can open those to expose yourself and do whatever you want.
To do that with every clothing piece would be an enormous task. Maybe in the future, though.