This is the first time I've put my game on 30% sale for Bullet Fest event
I don't know why, but I've always felt a little nervous about setting it to more than 20%
#gamedev#indiegame
Wczoraj na streamie testowaliśmy Polskiego Rogala od @dev_kaacper
Mega pozytywne wrażenia po 2h gierki!
Na pewno będzie testowane dalej, szczególnie że gierka ma coop.
Z pierdół które bym poprawił to:
- licznik ile mobów zostało na mapie
- Bossowie póki co byli 0 wyzwaniem
🔥I'm happy to announce that DunHero is now available on Android
https://t.co/XbeWa3Za5k
The hardest part was optimization. It went from 10 fps to like stable 40-60 FPS on my old phone. I never thought that I would need to do optimization for pixel art game
#gamedev#indiegame
I just released patch 1.1 for DunHero, which includes split-screen mode and a lot of new content
I had a lot of fun creating and testing the game this way. I hope more games will come out with this mode :P
#gamedev#devlog#indiegame
The current ending of my game seemed a bit shallow to me, so I decided to add a simple but interesting storyline to it. Here is one of the final bosses
#gamedev#devlog#indiegame
Patch 1.1 for DunHero will introduce local split-screen mode. I’m pretty happy about this because, after the update, the game will feature:
- Single-player
- Co-op with Steam friends (in the Steam version)
- Split-screen
#gamedev#devlog#indiegame
I'm experimenting with a new idea for an idle game: You defend yourself against zombies, and you can keep the game running in the corner of your screen while you work or do other things.
🏹 Procedurally generated maps
🏹 28 playable classes
🏹 80+ Rare Cards gained from leveling up
🏹 and 8 worlds with their own bosses and enemies
Pick your favorite class and see how your story unfolds in the magical world of DunHero RIGHT NOW on Nintendo Switch! ⚔