It's #VulkanSceneGraph family release bonanza time!
I've tagged the following developer releases:
VulkanSceneGraph-1.1.7
vsgXchange-1.1.3
vsgPoints-0.6.0
vsgImGui-0.5.0
vsgExamples-1.1.5
Further details on the forum thread: https://t.co/WeAf8mebpT
I have just tagged #VulkanSceneGraph-v1.1.6 developer release that includes my work on vsg::IntrusiveAllocator which is 6 x faster at allocation/deallocations than the original allocator as well as reducing per object memory overhead.
Gap to #OpenSceneGraph now even higher:
Over the past month I have written a new memory allocator for the #VulkanSceneGraph and written an introduction to the work on the VSG forum:
https://t.co/pY7nBKscb2
It's over 5 times faster at allocation and deallocation than the original allocator with lower memory usage.
I have tagged the #VulkanSceneGraph-1.1.5 developer release, the big change with release is the move of #glslang out form an local build to be linked as an optional external dependency:
https://t.co/KDoh7CApcm
Today I've been busy tagging developer releases for most of the #VulkanSceneGraph projects.
The big addition since the last developer release are support for soft shadows, percentage closer soft shadow and spotlight shadows.
This morning I tagged developer releases of the VulkanSceneGraph 1.1.1 & 1.1.2, vsgXchange 1.1.1 and vsgExamples 1.1.1 & 1.1.2 to wrap our work extensible Instrumentation and rigid body and character animation Animations:
https://t.co/H399RyxHiI
For the last month I have been working on rigid body and skinning animation support for the VulkanSceneGraph, and it's now merged with VSG, vsgXchange and vsgExample master.
Here's my write up:
https://t.co/wmF8ugIaTh
I have written a recap of my work in 2023 and plans for 2024 for the VulkanSceneGraph and OpenSceneGraph communities and posted it to each project forum.
#VulkanSceneGraph forum post:
https://t.co/n68fxO2Vhj
#OpenSceneGraph forum post:
https://t.co/5UunOctx2C
In December my main focus was on adding an extensible instrumentation support into the #VulkanSceneGraph with support for #RenderDoc and #TracyProfiler.
The changes are now merged with VSG master:
https://t.co/oSOFGxQ0yw
And written up the work on forum:
https://t.co/T38ZlxKi6d
Starting 2024 with developer release of #VulkanSceneGraph-1.1.0, vsgXchange-1.1.0, vsgExamples-1.1.0, vsgQt-0.2.0, vsgImGui-0.2.0 and vsgPoints-0.3.0.
Details with links on the VulkanSceneGraph forum:
https://t.co/TJyijPZrNQ
Today I merged my work on Cascaded Shadow Maps support into #VulkanSceneGraph master. This is culmination of several months work that not only add shadow support but also make it easier to implement other render to texture techniques.
Further details at:
https://t.co/R7mndbh6s1
I have tagged the latest #VulkanSceneGraph, vsgXchange and vsgExample releases:
https://t.co/TQlxrfLJnJ
https://t.co/3Weexohr1c
https://t.co/6VNUyiJwf5
Further details can be found on the VulkanSceneGraph discussion page:
https://t.co/cPY1EBLl36
To wrap up all the refinements and work on new features I have tagged release candidates for the next stable releases of #VulkanSceneGraph, vsgXchange and vsgExamples.
I have written up a few details of the release candidates:
https://t.co/iUBXBJd6Mi
Please test!
I have just merged support for nested and sorted command graphs to #VulkanSceneGraph master. These capabilities allows us to dynamically control recording of and submission of command buffers.
I have written up details on the VSG Discussion forum: https://t.co/0ZinfbyKy2
I have added extra flexibility into the #VulkanSceneGraph's graphics pipeline setup so we can specialize different shader/pipeline combinations for different views.
I've written up the work on VSG discussion forum:
https://t.co/NKdyeSxEJs
Here's PBR+anaglyphic stereo:
I have tagged #VulkanSceneGraph-1.08, vsgXchange-1.0.4 and vsgExamples-1.0.6, vsgQt-0.1.0 and vsgPoints-0.1.0.
All these projects had to be updated together as API changes to the VulkanSceneGraph required updates to the sibling projects. Details:
https://t.co/sZvgFdVjYm
@kyber451063@RobertOsfield Sorry for the slow reply, I don't check the vsg-dev twitter account apart posting announcements.
The best place for support questions in on the VulkanSceneGraph github discussion pages:
https://t.co/oTF5Gj9W8H
Or the Issue trackers such as for vsgQt:
https://t.co/A1soJUtjmX
I have just tagged release candidates for VulkanSceneGraph, vsgXchange, vsgQt, vsgPoints and vsgExamples and I'm looking for our lovely community to test out the build and runtime against your applications to make sure we catch any issues.
Discussion:
https://t.co/OtYAx8ih3y