Great news! The first version 0.0.1 of Arcio has been released!
https://t.co/BjZPe0HMSJ
Unfortunately there are a few features missing, which I'll get to work on ASAP, but due to personal and work reasons I've had some trouble with finishing.
Either way, please try it and share!
@Simon_Hypixel https://t.co/xnGpMFdugG
well, I haven't had time to keep working on my automation mod Arcio due to my current job, but working with you guys would be so amazing and I would love to transform a passion project into official gameplay mechanics
Great news! The first version 0.0.1 of Arcio has been released!
https://t.co/BjZPe0HMSJ
Unfortunately there are a few features missing, which I'll get to work on ASAP, but due to personal and work reasons I've had some trouble with finishing.
Either way, please try it and share!
@2020Willst50264@CrossFace22 lo de vulkan es un cambio en el motor de renderizado, o sea que mientras tu grafica tenga soporte para vulkan te va a ir incluso mejor, lo de los vibrant visuals es un extra que al igual que en bedrock va a ser opcional, pero a mojang se le va a facilitar implementarlo con Vulkan
@SerchGamerPro@CrossFace22 el código del juego es java, pero usa herramientas como OpenGL para manejar todo lo relacionado al renderizado. La mayoría de juegos modernos usan OpenGL, DirectX o Vulkan, y bueno la alternativa sería hacer todo un sistema de renderizado desde 0 pero sería estupido xD
@OutlawVile@HytaleAlerts You're right, I was rather struck when I saw it and the similarities with names and all, but I can see it clearer now that something like this was bound to happen. I truly appreciate your opinion on this!
Well, managed to make manathreads snap to the hitbox now which looks quite nice, I'd like to thank as well @Sky125__ for the whole distance particle line system
(I probably shouldn't have used such a bright block to showcase bright particles lol) #Hytale#HytaleModding
Well, managed to make manathreads snap to the hitbox now which looks quite nice, I'd like to thank as well @Sky125__ for the whole distance particle line system
(I probably shouldn't have used such a bright block to showcase bright particles lol) #Hytale#HytaleModding
@STEELCITYCURT30@FiiiiiReex@AesirMalos Hate to break it to you but that doesn't make any sense, do you think every asset in a game is loaded at once? the only instances where that could impact the performance is if there are thousands of them rendering at once. At most this would impact game size
Been working on a vampire mod 🩸🦇
Still early, but I’m putting a lot of love into the atmosphere, mechanics, and lore.
Dark castles, blood, night vibes… you know the deal.
More soon 👀 #Hytale#HytaleModding@Simon_Hypixel