I've completed a game jam - The Treasure Test - free to play narrative swashbuckling adventure, a contender in the Kombucham Jam. Vote for us using the link below over the next 3 days and help us win please :) Free to download and comments welcome 🙂 💻
https://t.co/V1A1tlV4wu
I have almost finished all the goodies designs so it means I WILL FINALLY HAVE TIME TO REDO COMI-doing spreadsheets of goodies budget and budgetize the overall kickstarter campaign.
https://t.co/xO4lQbkIY7
I've just completed an academic game jam leading a team of 6 over an intense but satisfying 5 week period. Have a play and experience the fun of Frantic Farming! It's free to download! Comments welcome!
#gamedev#unity3d#gamejam…https://t.co/APLYuZfTj8 https://t.co/f3diuZi1WD
My first attempt at a print and play board game! Egyptian themed, mummy chasing excitement! Check it out on itch :) #gamedev#gamedesign#printandplay https://t.co/VTouabny92
Today we received a devastating news that Fahmi, the creator & writer of Coffee Talk, has passed away. May his soul rest in peace, and our hearts are with his family and loved ones.
May all the good things he shared, story he wrote, live on with us forever.
Thank you, Fahmi.
@intogamesHQ @antisketch Feel free to check out my work on both https://t.co/rbTdDpx0tv and https://t.co/LWwyvYhx7H with mini blogs and all games are free to download and play :) Happy gaming!
@intogamesHQ @antisketch Check out @intogamesHQ discord and the main hub game jam community over at @itchio website, peruse and pick a jam from the list that appeals to you and join their discord channel then find a team. Don’t be scared get stuck in. Jump in and have fun! :)
@intogamesHQ @antisketch ‘Out of Control’ theme for the GMTK game jam we came up with the most out there funny ideas to begin with. We also messed with the gameplay a lot in terms of input mechanics and challenged the player in different ways, one of which was unexpectedly rotating the screen mid play!
@intogamesHQ @antisketch I’d recommend them to anyone looking to dip their toes into what it’s like to take on one of the many roles in the games industry on a small scale in a fun and challenging environment. It is also a great way to meet new people, make friends and make something cool together.
@intogamesHQ @antisketch We brainstorm potential ideas that fit the theme through a vocal virtual meeting to get base clear direction. We then assign job roles that everyone is comfortable with, (art/coding/narrative) and set up a further meeting date to check on progress made to the required deadline.
@intogamesHQ @antisketch The excitement of making something cool, being creative into the midnight hours, constructing a collective fun vision through humorous art assets and mechanics, and making each other laugh when editing story narrative.
@intogamesHQ @antisketch I didn’t meet my team mates until I started jamming. I met my long standing awesome team mate @PabloGranadoV on my first jam. I met my other team mate @RyanKerry6 during an actual jam itself.
@intogamesHQ @antisketch I’ve done three so far. One week long @intogamesHQ Side Quest jam #4 with @Mediatonic to the theme of ‘One Room’, Side Quest jam #5 with @Hangar13Games to the theme of ‘Two Metres’ and a 48 hour long GMTK Game Jam 2020 to the theme of ‘Out of Control’.
@intogamesHQ @antisketch [Claire] As one of the game designers I had to brainstorm and effectively communicate potential ideas that fit the theme with my team. As the lone 2D artist I then had to make it come to life through visually engaging pixel art.