@jacksunny18 Fair point. Each model runs in its own vendor's agent on purpose, so this does measure the pair. Both had the same simulator and shell though. More runs at different reasoning levels are coming.
Opus 5.5 vs GPT-6 Astra on 8 real app-building tasks, each in its own coding agent.
Quality: 94.5 vs 88.7
Time: 3h 6m vs 1h 19m
Cost: $52 vs $23
The gap is in how rebuilt iOS screens move. Open source: https://t.co/Cz5F7van19 https://t.co/RN3TMPLc9Y
@Xai2Xsi Makes sense. Frontend was the widest gap, but Opus also scored higher on code quality in 4 of the 8 tasks, so it depends on what you're shipping.
@LeeWyattCorp Mostly the two iOS screen rebuilds: 92.5 vs 77.2, widest on the stats screen. Both passed every hidden test, so the rest came down to code quality.
@GrutzDevid Good catch. Astra recorded its build too, but mostly checked stills and colors, while Opus compared the motion frame by frame. Neither was told to. Runs at different reasoning levels are coming.
A battery bug in Trovy's sticker pile: once the first pile appeared, CoreMotion ran at 60 Hz and never stopped, even in the background.
The fix is a counter. No pile on screen, stop. App in the background, stop. Reduce Motion on, never start.
https://t.co/ZHzuGO4lXS
Two layers of simplex noise mapped across up to 10 colors. One Metal colorEffect you can drop behind any SwiftUI view.
Open source: https://t.co/ZAUOHhZkvo
Your agent can't eyeball these from a prompt. Give it the source.
85 free SwiftUI skills, open source, one command:
npx skills add signerlabs/shipswift-skills
https://t.co/SO7AUDjAYe
Search in Pasting is a SQLite FTS5 trigram index sitting next to SwiftData.
rowid is the last-used time in ms, so results come back newest-first and paging is just rowid < last. 1–2 characters skip the index and scan: about 90 ms on 100k clips.
https://t.co/H9rTfI2bZ8
800 dots, one Canvas, 60fps.
Spherical Fibonacci points plus one perspective divide per dot. Drag the slider and the cloud pulls back into a sphere.
Open source: https://t.co/lOYQJfolDQ
@gan_simon Mostly simplify. Full-screen piles have no cap: every sticker scales down to fit (35% floor so they stay tappable), and below 60% the traced bodies swap to rectangles. You can't see the difference at that size, and collisions get much cheaper. Room preview cards cap at 100.
Every item in Trovy is a sticker with real physics.
SpriteKit bodies traced from each sticker's alpha, gravity follows CoreMotion as you tilt. One tap and they fly onto a Fibonacci sphere, same math as SWDotSphere (open source).
https://t.co/lOYQJfolDQ
https://t.co/ZHzuGO4lXS
How Fullpack turns a photo into a sticker.
Vision's foreground instance mask covers the full frame, so the photo splits into two exact layers: the subject stays put, the background breaks into particles.
https://t.co/EV9nlL1zgy