“What’s the point of 3D graphics without 3D physics?”
That’s the question me & @luanpotter27 kept asking ourselves.
So... we are building a whole new set of packages to bring 3D physics into the Flutter💙 & Flame🔥 ecosystem!
PS: keep an eye on the Flame Engine's GitHub 👀
Split screen 3D games natively in Flutter? No problem for Flame3D! With the same API that you already know and love from Flame🔥
Maybe I should submit a talk to @FlutterNFriends on how we have made all of this possible and teach others how they can build their own 3D games
Don't miss out on the FlameJam that starts this Friday, we have amazing prizes! 😍
For example a @FlutterNFriends ticket, an amazing modular console device (Comet) from @mecha_systems and of course Dashes! 💙
We have a new prize for the winning team of the #FlameJam2026, a @mecha_systems Comet device, and it can of course run Flutter & Flame! 🔥
"Open Modular Linux handheld designed for dreamers, tinkerers and builders." 😍
Join Alba on another unforgettable journey and discover how she and Neva first met in the new DLC, arriving on February 19!
*Available for €2.99 on Xbox Series, PS4, PS5, Switch, Steam, and Mac App Store.
Hey Flutter folks, It's time for FlameJam 2026! 🥳
Join us between 6-15th of March and create your very own game (link in the comments).
No previous experience is needed.
If you are interested in sponsoring prizes for the gamejam, please reach out😊
Pretty disappointed in both @humble and especially in @GirlsWhoCode. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
Update 7 Released for Mesh2Motion! 🎉
✨ 20+ new animations available
✨ Root motion support for animations
✨ New head/body separation option for human
✨ Mirror animations options
Release notes: https://t.co/OgRfSTK6qJ
Try it out: https://t.co/5rhFRbpMvC
Would love feedback
Today is Flame's 8th birthday!! 🥳
Since our graphical media master Renan was busy today I (Lukas) very nicely fixed up last years media. 😅
This year's contest is to create a Flame splash screen.🔥
The winner gets a Flame Care Package!
Deadline: 2025-10-26 23:59 CET (Sunday)
It is out!
The recording of my talk "Flutter, Flame and Fragment shaders" is available to watch on https://t.co/kUQ6Dej0Bw
The slides are available at https://t.co/Y0xY9YjB9c
Did you know that the @hacktoberfest t-shirts are back?
The first 10k to complete 6 PRs in repositories participating in #Hacktoberfest get a t-shirt!
Flame was featured with a lightning talk on the Hacktoberfest opening and we're looking forward to some new contributors. 😊
Happened today: @luanpotter and @wolfenrain hosted a workshop about flame_3d at the coolest flutter conference, @flutternfriends 🥳🥳
Checkout flame_3d at https://t.co/VKOev3akYZ
For my Talk at @FlutterNFriends , I managed to make a small example of what is possible with the latest big addition to Flame, the post-processing API.
We covered:
- Raymarching
- Volumetric Raymarching
- Weight maps
- Ordered Dithering
Example is open source here:
https://t.co/lhOCOtKEe0