@superkitteh97 Nice, a state machine should make the flow much easier to keep predictable. Splitting input, processing, and output like that sounds like a solid direction.
Hello I'm back with another devlog!
GooberDMS now supports user input and will also automatically scroll to the latest output! ain't it neat? It'll be more refined by the next devlog.
it's neat right?? 🥹
Ty for your time :D
#RobloxDev#RobloxDevs#Roblox
@FokitoX@PhysiGames That seems like a reasonable transition, especially if the new game is already moving. Keeping a share of the live game could make the handover smoother.
@rchodava Hey! The first goal is to get the algorithm on my side. X needs to know where my audience is. After a few weeks, I'll start posting high-quality marketing content.
Fact: Humanoid state machines matter
Ragdoll, running, seated: listen to state changes instead of polling forever.
1/2
#RobloxStudio#Characters#GameDev
@NicktheCoost@rchodava It’s a starting point for teams. The goal is to make the utilities and patterns easy to inspect and reuse, while each team can shape its own editor tooling around them.