The dev side of the moon | Game Programmer & Designer | Working on a Game Engine: #PolarisEngine | Programmer in @DeadPixelGames_ | principal acc. ~ @Delunad0
#PolarisEngine V0.1 is out on GitHub! ✴️
You can find the engine features on the repo. Right now it's just a 3D renderer, with Input and a Camera Controller. There is also a roadmap with future features in the repo 😁| #gamedev
https://t.co/CbFziS1oOn
📢Atención, #gamedev. ¡Presentamos la Bolsa de Trabajo, Prácticas y Candidatos!
Esta bolsa recopila:
➡️ Puestos de trabajo
➡️ Puestos de prácticas
➡️ Candidatos (buscando trabajo/prácticas)
Puedes añadir tu info. fácilmente. Por favor, ¡comparte!
⬇️⬇️
https://t.co/V7sNHMYdMT
I was getting crazy because at some points #PolarisEngine halfs the Frame Time! It goes from 16.666ms (60~ FPS) to 33.333ms (30~ FPS), or more.
I thought it was renderer's fault, but I just discovered it is because of the Input System. Time to dive into an unknow problem 🤿
Input Polling System V0.1 finished! 🕹️
The Dragon is controlled using the WASD keys. The input system allows to detect if any key (or mouse button) is pressed. It also gives you the mouse coordinates.
Next step is implementing get key up/down/pressed! #PolarisEngine | #gamedev
I've found a very interesting post about how to start writing your own game engine. Some good advices and resources. Enjoy it! | #gamedev
https://t.co/3kOlDp191g
I'm currently refactoring #PolarisEngine code, not adding new features, so soon I'll upload 0.1 version to GitHub. Pretty much a 3D Renderer rather than a Game Engine right now, but... time to time!
Here a video loading the first free model I've found. It works nice! #gamedev
Today I've porting #PolarisEngine from x32 to x64. It has been a little headache but now it's fully working, and I've learnt more about DLLs and linking.
Here we have an army of cows to celebrate it! 🐮
#gamedev | #indiedev
Yesterday I finished a very interesting Game Design course, which begins by forming a common vocabulary and goes through the MDA framework, flow theory, feedback loops, balancing, testing, etc. #gamedev
Free and easy-to-understand, you can find it here:
https://t.co/fQhIAjyPGQ