FREE Christmas Map Pack for Roblox devs. 15 props, ready to drop in your map: tree, gingerbread house, sleigh, reindeer, nutcracker, snow globe and more. Free this week. Link in the comments.
#Roblox#RobloxDev#RobloxStudio#Christmas
Quick Roblox VFX fix:
LightEmission 1 on fire, magic and sparks.
LightEmission 0 on smoke and dust.
Glowing smoke looks like a bug. Dark sparks look like dirt.
Check your emitters, it takes a minute.
#RobloxDev#Roblox
Pet sim checklist before you hit Publish:
1. Rarity reads without text
2. Hatch under 2 seconds
3. Icon readable at 64 px
4. Pets follow without sliding
5. A free reason to log in tomorrow
Which one is your game missing?
#RobloxDev#Roblox
@removeusbsafely Popups before you even move is the worst. It kills the first impression fast. Do you think a short intro with one clear goal fixes it?
What makes you quit a Roblox simulator in the first 5 minutes?
a) the first upgrade takes forever
b) confusing UI
c) nothing new to look at
d) popups before you even move
Reply with a letter.
#RobloxDev#Roblox
Roblox devs: what do you reach for first when you make an effect?
a) ParticleEmitter
b) Beam
c) mesh + tween
d) all three, every time
And why?
#RobloxDev#Roblox
@LaunchBlipApp Good point, a longer hold for rares makes the wait part of the reward. I could stretch the squash on rare hatches only. Do you scale it by tier or keep one extra beat?
Roblox devs: what makes players come back to a pet sim?
My bet: the hatch, not the pets.
Mine is 4 beats: the pet grows from 18%, stretches to 1.3x, squashes to 0.76x, then settles. If that feels good, egg 200 still feels like egg 1.
Agree?
#RobloxDev#Roblox
Taking Roblox thumbnail orders this week.
Send the game link and 2-3 screenshots. You get a 1920x1080 thumbnail in 2 days, $12, one revision included.
Portfolio and packages:
#RobloxDev#Roblox
https://t.co/1JbtqL1C8n
@todddesil Those three checks are clear and easy to automate. Ten minutes of play also catches slow bugs that a quick launch misses. Would you run the ten minute test by script or by hand?
Same prompt to Claude Opus 5.5 and Claude Fable 5.2, inside real Roblox Studio: build a pet simulator with eggs, hatch chances and a pet inventory.
1 run each, side by side, nothing edited.
Which one would you play?
#ClaudeAI#RobloxDev
Simulator tip: show the next upgrade before players can afford it.
A locked item with a price on it is a goal.
An empty slot is nothing.
What does your game show players next?
#RobloxDev#Roblox
Players see your pet icon at 64 px, not 512.
The test: shrink it. If you can't tell what animal it is, the icon fails.
What fixes it:
1. 3/4 angle (face + body at once)
2. Rim light so it pops off the slot
3. Big head, small body
#robloxdev
@makemeaprompt Makes sense, small drifts do stack up fast. Checking against the first version at the end is a smart way to catch that. Do you keep every version saved so you can compare them later?
Round 4. Same prompt to Claude Opus 5.5 and Claude Fable 5.2, inside real Roblox Studio: build an "escape the rising lava" tower that gets harder as you climb, with a height meter and a winner screen.
1 run each, side by side, nothing edited.
Which tower would you climb?
Roblox devs: what takes you the longest?
1. the map
2. the UI
3. the VFX
4. the thumbnail
For me it's the thumbnail. Every single time.
#RobloxDev#Roblox
@makemeaprompt That line is clean, I like keeping the change small so the comparison stays fair. Do you run the side by side test every round or only at the end?
@GraveMossGames Round 3 is when it clicks for me too. Letting kids read it is the best test. Do you have a quick check you run to see if a UI is readable?
Hot take: your first version is supposed to look bad.
The skill isn't getting it right on round 1. It's knowing what to fix on round 2.
My rule: stop when the change from the last round is small. Not before, not 10 rounds after.
How many rounds do you usually do?
#RobloxDev #Roblox
@todddesil Fair point, one run each is thin. Repeating it five times and tracking cost per playable build would be a much stronger test. Which metric would you count as playable?
Same pet, 4 rarities. Which one do you hatch first?
The mesh never changes. Only the material does:
Gold = metallic 0.85, roughness 0.24
Diamond = roughness 0.1 + 10% of the pet's own color
Rainbow = hue that runs across the body
#robloxdev#roblox