Devs & Dorks is a community for people who make #indiegames! 👾
Join our #Discord - https://t.co/n2KsDMja4f
Making games is a lot easier when you have a community of game developers to help you. See you there!
#indiedev#gamedev#solodev#indiegame
In the Halloween update, Postal Sector 7 has found an effective way to capture certain, dark lurking threats...
Metal
#horror I #IndieGameDev I #gamedev
The wait is over! 🐑 The official DEMO for Medieval Shepherd is OUT NOW on Steam! Step into the Middle Ages, protect your flock from dangers, and survive with the help of your loyal dog. 🐕
Play the demo & Wishlist now: https://t.co/vlnUffKgIS
#IndieGame
I finally got a steam page for Sluggernauts, the roguelike arcade baseball game I have been working on! Wishlist now on steam: https://t.co/rmARMBu4Qb my discord for playtest information: https://t.co/mqNS0Mxsmd Press Kit available: https://t.co/P51qtBXVin
#indiegame#roguelite
Story of The Needle In a Haystack now has a demo!
You can wishlist it on Steam and give it a chance!
https://t.co/uOYWHf0NEC
#indiegames#games#gamedev#indiedev
The games industry is always changing. New technology arrives, platforms shift, audiences move, studios open and close, and the way we make, discover and support games continues to evolve.
For indie developers, that can sometimes make the road feel uncertain. But uncertainty has always been part of creating something new.
Every project teaches you something. The games that worked, the ones that struggled, the ideas you abandoned, the mistakes you made and the people you met along the way all become part of what you take into the next project.
Learn from the past. Pay attention to the present. Build for the future.
Success does not always arrive with the first game, the second game or even the fifth. Sometimes progress is simply becoming a better developer, making stronger decisions, understanding your audience more clearly or finding the right people to work with.
Indie games exist because people keep experimenting, keep learning and keep creating when there is no guarantee of what comes next.
So keep making things. Keep improving. Keep asking questions. Support other developers when you can, and don't allow somebody else's path through this industry to define your own.
The future of games isn't already written.
We're all helping to create it. Keep moving forwards!
We Need An Army Demo 1.0 has finally launched on Steam. Ahhhh! If you like autobattlers, dwarves, and gambling, give it a shot!
#indiegames#gaming#gamedev
Driving Rogue is OUT NOW! 🚀
Build insane combos, upgrade your car, take on the Redline Bosses, race solo or with up to 4 players, and push your run to the limit. The road is waiting. Start your engines.
A chaotic climbing game with friends filled with obstacles and traps. Climb to the top to get your precious ox back from the UFO.
Saving Yellow Ox by @Anatolianforge#indiegame#indiedev
Are you guys excited for Driving Rogue?
I played an earlier build and loved it, can't wait to see the release version!
Driving Rogue combines old school arcade driving with roguelike mechanics.
#indiegame#indiedev
Only 2 DAYS LEFT to playtest Don’t Lose Aggro! ⚔️
With the next update approaching, your feedback is more important than ever. Jump in, try out the game, and let us know what you think!
Feedback Form: https://t.co/1g41RGEl9c