Dynamically (de-)constructable map format for spaceship interiors with #BevyEngine . #rustlang#scifi
Open source:
https://t.co/YUZE3P0eF6
Original 4k@60fps version:
https://t.co/xFhvX7ZfjC
Looks like Twitter updated their API access, so I can't use it to verify if players follows the AMQ Twitter, without paying $100 a month. Something I can't justify paying.
So if the change stays, I'll have to end the reward from following the AMQ Twitter.
After working solo on AMQ for 7 years, I'm happy to announce that I've just expanded the team with a new part-timer programmer, which will help speed up the development!
Thanks to all of you for the support, it's what allows the game to continue to grow!
Bevy #WebGPU support just landed on our main branch! You can read about it and try out live Bevy + WebGPU examples in your browser here:
https://t.co/sPlpFNZHBG
Hot on the heels of our 0.10 release, we're thrilled to announce ....
Bevy Jam #3!
Read the rules and sign up here:
https://t.co/Klne2JjQ9T
#bevyjam#bevyengine
Despite looking much more detailed, the model for the coins in Super Mario Odyssey is actually 65% simpler than the one used in Super Mario Galaxy, due to taking advantage of modern rendering techniques. Details in image.
@Vrixyz They should be moving faster horizontally than vertically but at this point I'm going to refactor the game to be 3d instead of 2d to ironically severely simplify the math involved 😅