🤠 BWAG — OFFICIAL GAMEPLAY TRAILER
You ate your veggies,They remembered.
🥒 Angry vegetables
🔫 Ridiculous guns
💰 Stolen PLY
🩲 Questionable trousers
FREE DEMO OUT NOW ON STEAM.
🎬 Watch the full gameplay trailer:
https://t.co/qH8hBCRu4Y
#BWAG#IndieGame#IndieDev#SteamDemo
https://t.co/Bbkov5smAf 🤠 BWAG — BUM WITH A GUN
THE FREE DEMO IS LIVE ON STEAM.
You ate your veggies.
They remembered. 🥒🌽🧅
Grab your gun. Get your PLY back.
Try not to lose your long johns.
🔫 PLY THE DEMO
⭐ WISHLIST BWAG
#BWAG#IndieGame#SteamDemo#PixelArt#IndieDev
SOMEONE USED THEIR 25 YEARS OF AAA EXPERIENCE TO VIBE CODE A GAME AND IS NOW SELLING IT ON STEAM
a veteran who spent decades shipping big-budget titles sat down, prompted, and cranked out a full vampire survivors style bullet heaven on rosebud without hand-writing the code.
> full vampire survivors style gameplay, swarms, upgrades, and insane cutscenes
> 25+ years of AAA instincts poured into pacing, game feel, progression, and the stuff that actually makes these games addictive
> entirely vibe coded on rosebud with natural language, the guy referred to ai as his "junior developer"
> polished enough to pass steam review and go up for real money
thats the crazy part
the bottleneck was never the engine or the codebase, it was taste.
give a veteran designer a tool that removes the programming grind and they ship a commercial game basically solo
this is what everyone means when they say ai doesn't replace experience butmultiplies it. the people with years of experience are about to be terrifyingly productive
AAA DEVELOPER VIBE CODED AN ENTIRE STEAM GAME IN JUST A FEW WEEKS
Built with Rosebud using Gemini Flash, GPT-5.5, and Claude Opus 4.8. Most of the art was generated with Rosebud's own asset generator, while cutscenes were animated separately.
Hollow Signal – Recensione https://t.co/4JhQdgirg9 via @Nintendo Player
Hollow Signal received 8/10 from Nintendo Player Magazine Italy.
Thank you for playing! ❤️
#HollowSignal#indiegame#roguelite#gamedev