I've spent the last 1 year and 8 months developing TUNESTRIKE, a rhythm FPS where every shot syncs with the music.
If you love fast-paced action, satisfying gameplay, and original music, I'd love for you to check it out.
Wishlist TUNESTRIKE on Steam now!
Spent this week at the piano instead of coding.
2 new TUNESTRIKE tracks done ✅
What's the minimum songs you'd expect from a rhythm game?
#indiedev#gamedev
Muchas veces pienso en rendirme, me dan ganas de llorar, me siento bastante solo en este proceso.
Pero el vídeo de TUNESTRIKE recibió muchísimo apoyo y comentarios increíbles sobre lo bien que está quedando el juego, feedback, ideas... que me emocionaron mucho al leerlos y ver cómo tanta gente reconoce todo el esfuerzo que le estoy metiendo.
Como solo indie dev me llena muchísimo ver todo lo que estoy consiguiendo. Darse a conocer está siendo lo más difícil, pero todo ese cariño y apoyo solo me motiva a seguir y a saber que voy por el buen camino.
Estoy disfrutando mucho del proceso, aunque siempre hay altibajos.
Si miro la versión actual de TuneStrike y la comparo con hace un año, para mí hubiera sido impensable llegar hasta aquí. Todo gracias a la perseverancia, a ser muy cabezota, a toda la experiencia ganada durante el proceso, a millones de dudas y problemas resueltos, y a seguir siempre adelante.
Y quería agradecer también las 415 wishlists que hemos conseguido. Me parece una locura siendo un solo dev y siendo mi primer videojuego. Así que muchísimas gracias a todos. 🎮❤️
TUNESTRIKE is a first-person shooter where every shot must sync with the music, hit enemies on the beat or don't hit them at all. A rhythm-driven precision game with neon aesthetics, unique weapons, and bots designed around each song.
Built by a solo developer, where most of the hustle goes into the game itself, marketing is the hardest battle to fight alone.
https://t.co/uYQRgNVgFB
Hot take: most indie devs pick Unity or Unreal not because it's the best tool, but because it's the safe choice.
Godot changed how I think about building games.
What engine did you start with vs what you use now?
30 players have tried the new TUNESTRIKE demo!!!
Thank you so much 🙏
And to everyone who has wishlisted it, it means the world to me.
If you've played it, any feedback? I read everything
@MogulWasHere Yes! I'm currently working on a custom song system, more maps are planned, and there will be weapon skins with a battle pass progression system. Lots more coming! 🎵
Since I started sharing TUNESTRIKE's development online, I've gotten 90 new wishlists in just one month.
I honestly can't believe it.
Thank you all so much for the support 🙏 Let's go for 400 TUNESTRIKERS! 🎯🔥
@MelekhFPS 😫Yeah that's a good idea! Also try switching networks if you can, like using mobile data instead of WiFi or vice versa. You can also try a VPN, that would help narrow down if it's a routing issue on your end. Let me know what you find!