It's a simple small addon, nowadays you can even do it with constraints and Geonodes in Blender... but I've just updated Spring Bones, now working in Blender 5! Yes - free!
https://t.co/MXksIybLuR
[Auto-Rig Pro update log]
Auto-Rig Pro is now AI powered!
Smart: New "Guess Markers" feature. Requires to install the AI files separately (see addon preferences, one zip file per distribution Win, Mac, Linux). A model file has been trained with deep learning, to recognize the main joints location on various characters. Only for symmetrical characters for now.
[Auto-Rig Pro Update Log]
Spline IK: New "Add Tail Bone" option. Adds an extra bone at the tip, that is not part of the main IK chain. Useful when needing to parent other limbs to the tip, that must not be stretched or rotated with the main chain, (e.g quadrupeds spine).
[Auto-Rig Pro Update Log]
The definitive version of Auto-Rig Pro 3.72 has been released! ๐
Spline IK is now supported by the "Humanoid" export, when replacing the spine.
Full change log:
https://t.co/QdcrXFIr0n
[Auto-Rig Pro Update Log]
Facial Update: Eyelids master bones in option (the yellow ๐จ). Useful to tweak numerous eyelid bones at once.
Now the Auto-Rig Pro facial rig is more ready than ever to adopt the full bones style. So long, shape keys! -Wait, they're still useful-
Get Auto-Rig Pro for free today!
To celebrate Blender Market's 10th Anniversary ๐
Auto-Rig Pro is free for 24 hours โก๏ธ
*Genuine latest version, fully functional, but no updates*
#autorigpro#b3d
[Auto-Rig Pro Update Log]
New 3 Bones Leg "Type 2", featuring a calf IK controller to tweak the IK chain, stretchable joints, IK stiffness settings. IK-FK switch and snap + bake support. Will be part of the upcoming new Auto-Rig Pro update.
#autorigpro#b3d
Did you knowโ
A control rig from a UE Mannequin can be generated in Blender with Quick Rig + Auto-Rig Pro.
It can then be exported back to UE by following these guidelines:
https://t.co/4QFET0j7wm
#autorigpro#quickrig