@acagamic In terms of skill trees, Path of Exile is one of the most interesting examples in my opinion. The entire game progression is based on the exploration and understanding of the tree:
https://t.co/yAZKE8W87W
Cheers!
I feel very excited and honored that one of my articles has been invited to be included in the #CCIS Series, published by #Springer. I can't wait to share with all of you our recent findings in VR, player experience, and biofeedback! ππ€
@cdisalvo The sucess of a design depends on how effective the designer is when developing the design idea, a not on the the tool used for its development.
If this is proben truth, the Russian society will have established itself as the pillar of ethical, social, and political decay of our generation. Abhorrent.
I am watching Sergey Lavrov at the #ADF2022 accusing Ukraine of using people as human shields and creating biochemical labs, to justify the use of biological weapons. All these, while the Russian army is shooting civilians as they try to escape.
This is disgusting.
Russian troops are using cluster bombs against civilians in #Kharkiv (a banned and outdated munition), killing children, and burning museums that portray local culture. This is no longer a political war but a fight to stop the annihilation of human rights.
https://t.co/MvKQvldWcv
Megalomaniac ideals, disguised as populism, cannot be allowed to bring death, destruction, and suffering to #Ukraine, #Europe, and the free nations of the world.
The misery that has been brought to Ukraine cannot be forgotten.
#StandWithUkraine#StopWarInUkraine
The Max Planck Society has pledged to support Ukrainian scientists who have to flee and need a place to work. If you are a computer vision scientist leaving #Ukraine, reach out to me.
Very glad to announce that our most recent article "Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis" has been accepted at the HUCAPP 2022 #hci#eda#vrexperience#vrgames#datascience#gsr#playerexperience
Our most recent article "Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques" has been published!
You can access it at: https://t.co/kJjddB48SQ
#HCI#interaction#gameinteraction#biofeedback
Very glad to announce that our most recent work "Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques" has been accepted in the #chiplay2021 !
Thank you @snirklygirl and @rgbval for a fantastic submission! π