before pixel art, there was ASCII.
honoring the ancestors (Rogue, NetHack) while testing the new ECS core.
@ = me.
it's ugly, but it runs on a toaster. 🍞
#roguelike#oldschool#indiedev#ascii#gamedev
touched grass this weekend. 🌲 but my brain was compiling code the whole time.
decided to shift the architecture to Entity-Component-System (ECS). OOP is messy for the complexity i'm planning.
vacation over. time to rewrite everything. again.
#gamedev#ECS#architecture
expectation vs. reality. 💀
left: the vibe i'm aiming for. right: what the game looks like right now.
yes, it's just moving squares. but the 5x5 pvp logic is syncing perfectly. ⚡
art comes later. logic first.
#indiedev#gamedev#blocktober#greybox
performing open heart surgery on the engine today. 🔧
porting the tactical logic to the web client. nothing is rendering yet and the console logs look bad.
we ship or we crash. 🚗💨
#indiedev#codinglife#javascript#pain
By day, I'm an engineer.
By night, I'm building a dream. 🌙
I'm refactoring the SPD engine to create Dungeon Gambit—a turn-based PvP Roguelike.
🔹 5x5 Tactical Battles 🔹 Real-time Invasions 🔹 High-stakes Looting
Drop a ⚔️ if you are ready to invade!
#IndieDev#LibGDX