Check out @dhpinh's first review for @pcinvasion, Dragon Ball: The Breakers, which he writes "is an interesting experiment, but it's not one that entirely pays off."
https://t.co/EZzYHjNWUx
Even 20 years later, the incredibly detailed world design of 2002’s Super Mario Sunshine still manages to impress.
#SuperMarioSunshine
https://t.co/KitGw1dfdN
#Cuphead: The Delicious Last Course may not have much of a story, but you still would not want to be spoiled by this boss ranking.
#CupheadDLC
https://t.co/B6BeXMqZjL
Our readers often enjoy long, explanatory articles so we put together an in-depth 2000+ words review of the first 3D incarnation in the Kirby series. Did you know ‘Kirby and the Forgotten Land’ is the 17th game in the franchise? @NintendoAmerica#GameDev
https://t.co/XfFOli7sHT
Developed by France’s finest — @MotionTwin — ‘Dead Cells’ has received a whopping 27 updates which have implemented everything from balance patches to new biomes. With a fresh perspective, we examine the game in its current state to see how it holds up.
https://t.co/hFsBbI06d9
The writing. The editing. The art. The truth — Daniel Pinheiro returns after thoroughly playing ‘Flynn: Son of Crimson’ by @ThunderhorseCO with developer @Case_Portman.
Get ready for another considerate and thoughtful review, after the jump!
https://t.co/K86rXQVlCq
We have reviewed ‘#MetroidDread’ — which goes back to its sidescrolling, explorative roots — a testament to the fact Nintendo understands there exists an enormous, powerful player base called “retrogamers” — all of whom should be more than pleased. #RETRO
https://t.co/tOyn23kOB5
The new survival mode of <em>Streets of Rage 4</em> is a ton of fun, but it strays away from the main game’s design in some major ways.
https://t.co/hfIdOfhWUX
Despite its unfortunate shortcomings, 'Cris Tales' is a stellar tribute to classic JRPGs that stands out thanks to its time-based mechanics.
#CrisTales
https://t.co/JiGHCpXzXR
@corobonii Man, it really frustrates me when stuff like this happens. Like I remember feeling super positively about Crash 4 when I first played it, and I still do, but it felt like all ppl talked about for the longest time were the extreme 100% requirements
@corobonii@YTPlayer03 Actually had no idea that was the reason for it, although tying the swimming to the magic meter sounds like a really weird solution on the face of it lmao. It’s funny too, I actually thought Great Bay was easier than Snowhead or Stone Tower
@corobonii@YTPlayer03 Lol kinda reminds me of that old Zelda sequelitis vid where Arin just goes on an out-of-nowhere rant about Skyward Sword at the end
@corobonii@YTPlayer03 I will say that, as someone who played the original and never touched the remake, some of the changes I saw really rubbed me the wrong way, like the inflatable eyeball weak points on bosses and the Zora swimming
@corobonii@YTPlayer03 Honestly haven’t paid much attention to discussion about MM3D aside from this video, didn’t know it got to the point that it did, although I totally believe it