Nicolas Bargès talked to us about the Dungeon Sword project, discussing creating a Wayfinder-inspired magical sword, translating a 2D concept to 3D, detailing hand-painting, and making a glowing effect using Substance 3D Painter, Maya, and Unreal Engine.
Read the interview: https://t.co/WICLKIZqYE
🔈 TONYield in the News!
TONYield by LevelQ is grabbing headlines! Check out the latest articles about our project:
- @Barchart:
https://t.co/DXgswt4MqD
- @APBusiness:
https://t.co/rPb524yFEh
- @BusinessInsider:
https://t.co/8bS55ekNtA
- @Macau_Business:
https://t.co/2QxCJ3qYPM
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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.
Smart contracts are quietly revolutionizing the world of sports sponsorships by automating complex negotiations and ensuring fair compensation for athletes
Great news for our #VirgoDao!
#M87 is invested in both projects trough their #DAO. They even doubled their investment in @chainlink recently.
Great timing 👀
Intrigue builds around decentralized exchanges where users can trade unique digital collectibles for real-world rewards, blurring lines between ownership and e