An entirely new story is about to unfold.
Persona 6 is officially announced for Xbox Series X|S, Xbox PC, Xbox Cloud, Steam, and PlayStation 5!
Wishlist now on Xbox: https://t.co/Qoo79L2yuN
Final Fantasy VII Revelation, the thrilling conclusion of the FFVII Remake Series, launches simultaneously on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, Epic Games Store and Steam in Spring 2027.
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory and is coming to PC, Xbox Series X|S, and PlayStation 5 in 2027. Stay tuned for more information in late summer. ⏰
¡Lanzamos nuevo sorteo: el juego físico The Rogue Prince of Persia de PS5!
Para participar:
-RT a este Tweet
-Seguir a @wakkapoficial
Finaliza el Viernes 17 de abril
OUR NEW GAME IS HERE 🦇
ReVamp (@revamp_game)
A Tower-Defensevania where you rule as Dracula 🏰🧛🏻
Build an ever-shifting castle. Command monsters of the night. And if mortals break through…
Deal with those fools yourself! 👊🩸
@HITBOXKING Cualquier grafica potente a dia de hoy tiene un encoder lo suficientemente bueno para competir con slow de CPU y es hardware dedicado asique no come recursos del chip principal, lo del doble pc tenia sentido hace 10 años
Wild how tomorrow we'll find out if Pokémon will actually turn itself around and become as good as it should be, or if we're in for another 5+ years of mediocrity
Fable is coming Autumn 2026.
Become the Hero you want to be in an immersive open-world action-RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed.
✨ Wishlist now:
@Xbox: https://t.co/Ik4b8zyrqG
@Steam: https://t.co/h32zHJPzSs
@PlayStation: https://t.co/1QfJMBqHv6
#Fable #FableTheGame #DeveloperDirect | @WeArePlayground
It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!