The Kingdom Hearts Collection [I~III] features KH 1.5+2.5, 2.8 and III + Re Mind (DLC)!
Launching October 8 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S and Xbox on PC.
'The Lost Wild' director Gary Napper shares new details about the game 🦖
"From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top"
"We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape"
"The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically"
"My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them"
More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed.
"Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'"
Releasing in 2027
@Mario_Heads@Biterrible Desgraciadamente sony dijo: hola los juegos un jugador no más en PC pero oye los juegos multijugador para sacaros la pasta esos si van a salir en PC. Son unos rastreros
It's State of Play day! Watch today at 2:00pm PT / 5:00pm ET / 11:00pm CEST. The show features an extended look at Marvel's Wolverine gameplay. https://t.co/Un624S8i9Z
@SectorZeroGP@javiersanchezcg Estoy hablando de algo que no tengo que comprender como consumidor.
Pago por estos juegos, entonces tengo derecho a decir; oye, que van como el culo.
Suficiente que se lo mínimo como que hay distintos motores, que los motores propios van mejor y que UE5 da traversal stutters
Fíjate que no soy el mayor fan de Nintendo y de hecho les critico bastante, pero si ya era buena opción la Switch 2 frente a la steam deck ahora con esta subida de precios ya ni te cuento
Valve just raised Steam Deck prices in the US 🎮
• 1TB OLED $649 ➡️ $949
• 512GB OLED $549 ➡️ $789
"these new prices reflect the current state of component costs and other global logistical challenges across the industry as a whole"
@SectorZeroGP@javiersanchezcg Yo como consumidor no sé (ni debo saber) como funciona un motor.
La única información que me compete es que todo lo que sale de UE5 tiene problemas de rendimiento, da igual de que estudio venga.
Y no me creo que de tantos estudios que lo han usado ninguno sea competente. 1+1
@SectorZeroGP@javiersanchezcg Si bien es verdad que ahora los desarrolladores acostumbran a no optimizar por cosas como upscalers y generación de frames esa excusa me sigue sin valer del todo.
El 100% de los juegos de UE5 funciona fatal, me temo que no es culpa solo de los desarrolladores