Very interesting, I was always focus on what is fun, which to me is a complex system in a mathematical meaning of the word. But I had never thought that the complex system by itself was not enough. Bubble Gun has a complex system, mixing many different elements on the fly to make different weapons effects, but I found out that most people don’t use 2 weapons, and therefore never get to the « complex fun part of the game ». For them, it is just a crappy Spiderheck. I didn’t make it a fun environment to get to the fun complex part.
I would love to get your take on Bubble Gun if you ever get a chance.
I have just added "Chill" Difficulty to Control Tower VR.
My only bad review (3 Stars) is someone that expected a relaxing experience and the game was too hard. And yes, the game is hard. So I added an difficulty where people can enjoy the scenery.
https://t.co/jRv7CRLxjt
@Dilmerv Well, I had given up on developing for VR because Quest was not supporting small 3rd party developers. This is giving me hope but let’s see what this really means for small devs. I have Thrusters (jet suit Gravity style) prototype for VR that I would really love to pick back up.