Kintsugi is the painstaking process of mending broken pottery with Gold. It creates beautiful effects and today I tried to bring it to @CounterStrike
Coming in a classic blue porcelain or an equally timeless pearl. If you like it please do check it out on the workshop!
https://t.co/PMpK5KovWy
https://t.co/qkVLH4rN1L
I got burned out on the last project. I tend to massively overscope my projects, so it just happens sometimes. Turned back to cs-skins and just had some fun with colours. I hope you like them, coming to workshop soon.
still in the very early prototype stages of my project. I'm creating a survivors-esque game focussed on acquiring large amounts of guns and armaments and stacking them on your spaceship.
I'm currently working hard on the meta-progression elements and finishing the first vertical slice of the game!
The game has a functional inventory system now! I'm an artist by trade, not a programmer, but Google provides!
This would have taken significantly longer if not for @BluntZombie Massive thanks!
The next step will be a loadout system, see you then!
@Icehelmet Man mirror's edge was something else. While all the fancy features we get nowadays are terrific and fidelity has never been higher, it will never be a substitute for great art direction and raw skill.
Some more progress on my prototype! I added an extraction mechanic that I think will be quite interesting. Currently working on an inventory system so we can do something with our epic loot.
Hope you like it!
#indiegame#indiedev#UE5
Idk what the best time is to show new updates or whatever. I just get too excited every time I make a bit of progress, and I just need to share it! My tiny prototype is becoming more of a real game every time.
#gamedev#indiegame
Another update on my prototype!
Since last time I added some rudimentary enemy AI, a simple spawn system etc. I think it's almost time for a first art pass!
#gamedev#indiegame
Recently inspiration struck and started work on a little prototype. Needless to say, it's a very early work in progress, but having a great time working on it!
@RobinVanina Don't feel forced to shoehorn in any popular unreal features, nanite, lumen, substrate, etc. they are not always the best option for every project and trying to make them work could be like hammering a square peg into a round hole.