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The wait is finally over!
@nvidia#GeForceNOW rolling out in India on April 16.
A couple of months ago, I got to try out ahead of the launch. My thoughts here:
𝗔 𝗙𝘂𝗹𝗹 𝗥𝗧𝗫 𝟱𝟬𝟴𝟬 𝗟𝗼𝘄-𝗟𝗮𝘁𝗲𝗻𝗰𝘆 𝗚𝗮𝗺𝗶𝗻𝗴 𝗣𝗖 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝗶𝗻 𝘁𝗵𝗲 𝗖𝗹𝗼𝘂𝗱 (read - https://t.co/XHQAWordA0)
I also interviewed John Gillooly, watch the video interview here: https://t.co/pMhXY1jVNn
#CloudGaming #Gaming #NVIDIA @NVIDIAGeForce $NVDA
@FarGalaxy@rajupp@vishalmathur85 Yep. And while navigating, if I call someone, the screen changes over to the call screen, behaviour that doesn’t happen for incoming calls.
There is no doubt I come across as mister contrarian. But that's prob because I think most people on gaming twitter are mister performative.
I think this shit is cool.
NVIDIA has already said if devs want to they can have it so their games don't use it. It's simply another option for devs and- frankly- given how much some people demand bleeding edge visuals- it seems a nice leg up for some AA teams (who have games that are better than AAA but don't have the budget for that visual fidelity).
I know it's all the rage to dunk on this. And admittedly they went to far with Grace Ashcroft.
But you are absolutely deluding yourself if you don't think 99% of gamers are going to switch this on and grin from ear to ear.
When NVIDIA launched DLSS, people laughed & called it a scam
When they launched real-time ray tracing (RTX), laughed, called it a scam
When frame generation dropped, laughed again, scam again
Now #NVIDIA shows #DLSS5, cycle repeats
If you're wondering why NVIDIA sits on trillions and you don't, this is your hint
I seriously dont get the hate for DLSS5. Even though DLSS5 does enhance the appearance to some extent, the result is still a much more natural look.
I'm well aware of the argument that this alters the developers' style, but 1) everyone is free to disable DLSS, and 2) I hardly believe that visible improvements fundamentally change the atmosphere. So far, every image has been fine by me.