@Watashiwa_Maiku@milkynoe Yes, he made a mistake in this scene, but he actually knows that she is Yamada; he's just giving her space to work up the courage to tell him.
If you're exporting FBX from Blender to Unity and noticing the order of your materials are switching (especially evident in a LOD chain) you can solve it by selecting the entire mesh faces and go to the the Mesh tab → Sort Elements → Material. This should fix the order of your materials.
The difference between rain that looks like a filter and rain that looks real is layering: splashes, drips, puddles, each doing separate work.
Ted Mebratu breaks down how he stacks Ultra Dynamic Weather tools to get there in UE5 in his ✨FREE✨ workshop: https://t.co/t2KA6G5n2E
If I were Maria, I would say yes!
Vote for classic Silent Hill 2 here: https://t.co/IIMbtZtpOg
This is a concept Silent Hill animation created by Binadra. It's not a real game or actual gameplay footage, just a passion project. 🫡
#silenthill2#survivalhorror#silenthill #gaming
The most requested tutorial on my channel is finally here — Texture Paint with Ucupaint in Blender. Complex materials, dirt, weathering, surface effects — all built layer by layer, without ever leaving Blender. Full masterclass is live now — available on both YouTube and Patreon.
Patreon: https://t.co/P25EQn96M8
YouTube: https://t.co/DHIsuZWoI7
Free tutorial: master professional lighting workflows for games with Lighting Realistic Weather in Unreal Engine 5, Lightspeed LA Senior Lighting Artist Ted Mebratu's new masterclass for The Gnomon Workshop
https://t.co/WU8POxab7c
#gamedev#UnrealEngine#UE5@Gnomon_Workshop