@yeahhsolstice When ur iron ur already better than 90% of the FPS community no one is gonna look down on you except urself and people who don’t understand the journey
@imalicenine@rorlvr The frustration and that self hatred of why am I not good at the scenarios is what push es a lot of people away. Just keep at it and you will find the fun. I’ve been lightly aim training for 2 years and it became fun after 2 weeks when I saw results. Now I use it to warm up
@imalicenine@rorlvr I think you’re pushing urself into this state where u have to improve, u will naturally improve w/aim training. U will see the results & it will come to you as “I feel it” that’s honestly when aim training will become fun. Also practice of anything is not always fun.
@Ahwhwh2740394 I tried to make it perfect when I should have just made a working game and not the perfect game. My motto now that I’ve learned is “make it exist first, you can always update it later” idk who said it but I’ve kept that with me for 2 years improved my well-being ten-fold
@LeftCM@IruinH This person is having more fun than the chasers lol. I used to take all the medallions into storm and watch ppl try to kill me the lengths people would go for them were hilarious.
Drop 3 medallions in the water far out and watch people waste time to get them.
@sandbinalover The ppl complaining about the battery are crazy wild, you have a phone that also has a lithium battery
I have a Fenrir and ATK zero both give u indication Long before its going to die
@CRUMVIII I used to make a new project but then I ended up in project hell of all these unfinished projects which was worse for my mental health. SO I live by “make it exist, you can make it better later”
@CodeRed_dev Maybe if I had started on Godot sooner like at year 1 of Unity then maybe I’d switch but I can make a game much faster in Unity with my experience now I see no reason to switch and break years of experience and efficiency for a new engine even if their perks for devs are better.
@CodeRed_dev Same, I tried Godot following a tutorial for the basics. After using Unity for 15 years I am going to say w/ godot the UI system, scene management is too convoluted for me I did not like the module system. I found myself doing more work to remember how my game was hooked up