I built a small tool for developing Aseprite extensions in Lua.
The main goal is convenient hints, autocompletion, and fast API navigation directly in the JetBrains IDE, so scripts can be written faster and with less routine.
🚀More information on GitHub: https://t.co/Sop9tKAPLf
Complete a modular base trigger system designed for use in 3D scenes within the Godot Engine. It provides a flexible architecture in which each trigger can invoke arbitrary methods on target nodes. Version 1. #GodotEngine#GODOT#gamedevelopment
Character movement upgraded with sliding and crouching mechanics, alongside minor physical refinements. I`m continuing advancing toward greater dynamism. #GodotEngine#gamedev