@Chronoscript_PR The first thing that caught my attention was the drawing style, and the second was, are these levels? Or is it one big location?
P.s привет от русских разработчиков))
@maseylia Hehe, I keep coming across your posts and trying to figure out if this is a 3D character with a 2D shader?
P.s привет от русских разработчиков)
You can't imagine how many objects there are in just one frame, there are more than 800 of them, and I'm not even mentioning that this isn't all we have, we have 3 shots, just to remind you, now imagine how long the process takes.😓
#BeforeMetroidvania#BeforeGame#unity2d
I’ve been off the radar for a week, but for a very good reason Sorelli and I were exploring the depths of the new Coral Caves! 🌊🦎
Spent the last few days completely focused on polishing the movement mechanics and level design. Sometimes going offline is exactly what you need to make a major leap forward.
How is your weekend going, devs?
#ScreenshotSaturday #indiedev #metroidvania
Don't let the water touch your tail! 🌊🦎
Testing the floating logs mechanic in Before. Precision is key when Sorrelli isn't a fan of cold baths! 😅
What do you think of water levels in #Metroidvanias: Love or Hate?
#BeforeGame#IndieDev#Unity2D#Gamedev