I feel like I'm at a crossroads with my "radar screen only" #MetalGear like game. There's been a slow scope creep toward higher fidelity game art (Left picture). But what if I returned to more abstraction? (Right picture)
#indiedev#indiegame#metalgearsolid
Trying to recreate the "Markers to Deter Inadvertent Human Intrusion" as described in the Sandia Report, of the "This place is not a place of honor" fame) #gamedev#indiedev#screenshotsaturday
Implemented a lo-fi way to "hear" enemy chatter during alert phases in my Metal Gear like game. This sliding text box was actually inspired by Ace Combat 3: Electrosphere on the OG PlayStation! #screenshotsaturday#indiegame#gamedev#metalgearsolid
"Hearing" has been implemented in Untitled Stealth Game! You can see how I'm visualizing the sound, so the player can tell when they can be sensed by enemies. #MadeWithShapes
@MjTheHunter "Believe in yourself" only works up to a certain point. At some point you need external validation (playtests) to validate that your decisions are having the intended effect.
Implemented a lo-fi way to "hear" enemy chatter during alert phases in my Metal Gear like game. This sliding text box was actually inspired by Ace Combat 3: Electrosphere on the OG PlayStation! #screenshotsaturday#indiegame#gamedev#metalgearsolid
Implemented a lo-fi way to "hear" enemy chatter during alert phases in my Metal Gear like game. This sliding text box was actually inspired by Ace Combat 3: Electrosphere on the OG PlayStation! #screenshotsaturday#indiegame#gamedev#metalgearsolid
@IronIntOfficial Usually I get stuck in my own head. Talk it over with someone else. What they say will likely be very wrong and it will infuriate you, and you will now know one thing ~not~ to do.
And if you’re thinking of doing the same, but are hesitant because of losing everything, you can download your archive before jumping ship. It will export with your tweets, likes, blocks, lists, etc.
Here’s a tutorial on downloading and using your archive https://t.co/grH45Y2KaP