Last night (and again this morning) I pushed new releases of all 159 umbrella packages, the cumulation of the past month of intense restructuring, refactoring & future proofing these projects (and over 100 examples), now all ES modules (only)... 🧵
Twitterverse, you know I don't advertise much here, but my team at Roblox is looking for junior rendering engineers... Anyone super passionate about graphics? Roblox is a great place to grow, rendering has 15 talented engineers as of now, DM me to know more. Please RT. Thank you.
Oki, friends - tomorrow/today afternoon has been deemed most popular for this very first #livestream trial run, so we're on and do keep this open for the next 15 hours till launch: https://t.co/i8EYdJEEF8
Spread the word. We only want readers in return!
Version 1.1 of our free, interactive, online linear algebra book is live: https://t.co/NvVhx5eVUx
Thanks to all who have reported errors, bugs, and typos. You’re in the Acknowledgment in the Preface.
#HoudiniHIVE#GameDev - tomorrow! Join us for two amazing days of educational presentations by top #Houdini game artists and developers - Schedule, descriptions and speaker bios here: https://t.co/W1fHKUJyc9 - Then on Friday, we'll be live-playing video games made with Houdini!
The @thekhronosgroup is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership.
Vulkan Guide: https://t.co/PZr7SKQD30
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals:
https://t.co/TC62CvjMP4
It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!
Slides and transcript for "Ray Tracing a Procedural Planet", with links to all of the code.
An easy and inspirational introduction to procedural landscape generation.
https://t.co/XcKKALaNwk
Our free, interactive, online interactive book about linear algebra is done! Finally!
https://t.co/NvVhx5eVUx
Help us celebrate by RT:ing
#linearalgebra#maths
H17.5! Learn more about the upcoming H17.5 release from SideFX's Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect - with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film https://t.co/uTOyWn2Iyw
#Houdini 17 Banshee is LIVE! #H17 introduces powerful new physical simulation tools such as the #Vellum multi-solver for fast cloth, a new white water solver and material-based destruction #vfx workflows - and much more! https://t.co/QeYL1NQZTp
Congratulations @sidefx ! Houdini 17 is out! To celebrate we created a quickstart series getting you up and running in Vellum (Houdini's new dynamics solver): https://t.co/JaqGyAf6gz