@RichardGarriott@YouTube Lord British! Love seeing this video spotlight Ultima’s huge impact. Have you had a chance to check out the latest on Ultima 7 Revisited by Anthony Salter? The Trinsic demo and 3D progress are looking fantastic lately—would be amazing to hear your thoughts on it.
Roblox has pulled back the curtain on a selection of six new 18+ games, including Drifters, an extraction shooter developed by Bungie co-founder Alexander Seropian. https://t.co/CuB0FuKwL9
#IGNSummerOfGaming
(To the tune of The Doobie Brothers' 'Long Train Running')
Need a programmer
Who really knows the deal?
Xbox, PS5 and Switch
Got 'em certified and sealed
I got love
For makin' video games
I got loooooooooooooove
Been a whole twenty years
Since I got into this game
Indie up to Triple-A
Shipped 'em all the same
I got love
For makin' video games
I got loooooooooooooove
So drop me a quick line
What your project's about
And I'll do my best to make it real
Of that there is no doubt
Of that there is no doubt...
A brand new Roblox FPS inspired by Ready or Not had 4 million players in its first day of launch
Players have praised TTK Testing's "crazy" graphics and satisfying gunplay
Hello! I'm Anthony Salter, an experienced game programmer. I specialize in gameplay systems, creating tools, and user interfaces. I've worked on everything from mobile to AAA. Below you can find my resume and some examples of work I've done. Thank you!
https://t.co/boVUxCN0wy
At last, the announcement video for Ultima VII Revisited 0.2.0 is done! I've also updated the downloadable version of the project, fixing many issues and making it easier to play!
https://t.co/i65kGsyTuL
I'm making my own open-world RPG that mixes Pixel and 3D graphics. Here is an update after 5 months and I hope to have an official trailer out this year.
Okay, Ultima VII fans, I need your feedback. I'm having trouble with the fact that objects handle both single-clicks and double-clicks.
If you ever wondered why it seems to take a moment when you click an object in Ultima before the bark labelling it comes up, it's because the UI system has to wait and make sure you're NOT double-clicking before it processes the single click.
But the wait makes the entire system feel laggy, and I hate it, so I'm asking for solutions. So far I've got:
* Don't use a bark over the object, use a tooltip in the bottom-right or something to give information about the object. (This could also provide information about how heavy and massive the object is, useful for figuring out WHY YOU CAN'T PICK STUFF UP).
* Negate the wait and just clear the bark on double-click so at least you don't have the bark interfering with the use icon.
* Leave it as-is. This is how the original Ultima did it, so this is how I should do it, even if I hate it.
Your thoughts?