@PrimeStrafe@clarityysix And Activision let them go BECAUSE IT WAS A FINANCIAL FAILURE FOR THEM.
It wasn't bad by most standards, but D2 is simply too expensive to make. Not only were all those projects canceled, they laid off hundreds of people
@PrimeStrafe@clarityysix 1- Not true at all, I have a 5090 and get over 200 FPS with no frame gen and in 4k. Totally made up.
2-Last reported numbers had Marathon as most played game on all of Xbox, sometime last month.
3-what does this even mean
@PrimeStrafe@clarityysix Dude all of the stuff you're saying doesn't make any sense. Like none of it. You have no clue what you're talking about. Destiny didn't make any revenue lol. Thats why they shut it down. Why do you not understand that?
@PrimeStrafe@clarityysix WQ was the only one that made expectations.
Forsaken did not, for Activision, who let Bungie go because D2 was a financial failure for them. Lightfall had record sales, but this proves my point. Despite its record sales, the studio operated AT A HUGE LOSS that year.
@PrimeStrafe@clarityysix The game engine is the mechanism on which they develop it off of lmfaoo, that didn't crash. The servers did.
It is a small game with a small team. 30 people built it. Eventually, they moved over 250 more to make it ~300.
$250M is not a lot by today's standards post COVID.
@PrimeStrafe@clarityysix D2 on the other hand, had ONE successful DLC launch, WQ. All others missed sales goals. The game needs absolutely insane numbers to be profitable.
It had a team of nearly 1600 working on it alone, compared to Season 1's 300.
@PrimeStrafe@clarityysix Marathon operates on an upgraded engine to make it easy and fast to update without a lot of work. The entire point was to make a small game with a small team. It was majority built with only 30 people.
The difference cannot be overstated, it is not costing jack to run Marathon
@PrimeStrafe@clarityysix Think about it like this:
TFS had like 1.5M Concurrents on, sold a million DLCs, just as many season passes, dungeon keys, exotics, etc. Which sounds good, until you realize it missed projections by 50%.
It needs astronomical numbers. Its simply too expensive to maintain.
@PrimeStrafe@clarityysix They are ENTIRELY different scenarios. A braindead, retarded child take would look at two numbers, and say "the higher one is better and should be supported". But this is nuanced and cannot be done.
Marathon doesnt cost NEARLY what it does to maintain D2. It doesnt need as many
@buddah_monkey@Geezaws2@trulyyblu They did do that math, and it STILL wasn't profitable.
TFS, with 1.5M concurrent players and all the keys and DLCs and passes sold, STILL missed projections by 50%.
D2 needs 2M concurrent players to be profitable, at all times. It needs to 10,000x this number. Marathon doesnt.