@iamrobtv The combat is pretty fun, it’s the forced live service elements that really holds it back significantly, it would’ve been a decent action game if it focused on one campaign.
For me personally, Cosmic Invasion gave me the fix I was looking for out of this game.
@Cykes_02 I think the game is alright but after having played a lot of Blazblue, Persona 4 Arena and Under Night before this game, losing access to large portions of those characters’ move sets was pretty bad to the point where I couldn’t play most of them the way I did in their own games.
@fierybulblax@Sonic_Hedgeblog The arcade mode was easy enough that it didn’t really give people an incentive to learn their characters’ move sets beyond the stuff the game lets them get away with spamming, at least in the standard difficulty setting that the ports start you with by default.
@TennyUnderscore There’s a couple more.
His down throw is a callback to how you could spin dash over downed opponents, up-tilt was a thing in Fighters and forward air is a similar animation to his wall jump attack. His jab also one of his basic strings in Fighters but with an extra punch added
@Sean_Doc_16 Glad to see this game being appreciated. People hated it when it was new for a variety if reasons.
We aren't getting a celebration of the series like this again, at least not for a very long time.
@kasdorf_w Never really thought of a favorite track from this game but at the top of my head I’d say Celestial Valley, I think it’s not only a good track but it also does a decent job at having options to get around the level for all the different kinds of vehicles in the game
@supersisi I had one but didn’t keep it for more than a year.
In hindsight I kinda wish I kept it just to be able to play PS1 games in the go but it is what it is.
@lofi_lover0930 I made color schemes for Norris based on Jago and Shadow Jago from Killer Instinct for this game.
I made an updated version of Jago to give him the proper colors for his belt and footwear but I lost it. Might recreate it when I get to reminding myself how to mod this game.
@Bocchi_Rock_FGC NRS were out of their minds for making all the interactable attacks unblockable.
That’s something a lot of people either might not know or remember about this game when they see clips of it, the reason stuff like the dumpster setups work is because you cannot block it.