Skin Touch is out as a Poiyomi module, free on BOOTH.
Your homies' hands can now dent your soft skin and clothes in VRChat, fingers and all. π―
https://t.co/ijcA4ecsya
Thanks @zanariyo for the testing.
@StrawberryDev12@zanariyo Nono I mean in ALCOM or VRChat Creator Companion.
go to your Projects and go to Manage then look at your VRChat SDK Version.
If its not on 3.10.6, update it.
You might need to turn on the checkbox show pre-release packages under settings > packages
@gabzilla Am pretty sure SPS3 will use material contacts.
But actually good idea with the inverse. Will make it invertible and allow custom contacts at some point.
Because X didn't like my post here a very SFW version to share with your SFW friends:
Skin Touch a Poiyomi module, free on BOOTH.
https://t.co/ijcA4ecsya
Thanks @zanariyo for the testing.
#VRChat#booth_pm
@FreedomB4U567@zanariyo The installation is a bit more than just drag and drop. But there is a guide in it.
And you need certain versions of VRCSDK and Poiyomi, which is all listed in the requirements on booth and in the files.
@FreyjaNSFWW@zanariyo It is a pre-release package. idk how to enable it via the UI, but go to settings.json in VCC/ALCOM and then replace:
"showPrereleasePackages": false,
with
"showPrereleasePackages": true,
with any editor of your choice and restart VCC/ALCOM
That's a bit confusing, you are right.
The toggle is built at upload, and it only does something when a clothing material also has Skin Touch ticked which mesh counts as clothing is detected automatically). I will make it give an info when there's nothing to switch and lets you mark clothing in the material or component by yourself, then it won't be confusing anymore.
@Ren_Protogen@zanariyo Of course!
I already had this in there in the first version. You could create a map for each body part. But after thinking about it wasn't that good of an idea...