Vegvesenets inkompetanse kapper vingene av sykkelsporten i Norge, skriver jeg på https://t.co/Fl2lk4myC8 i dag.
Deres risikoanalyse er så svak, og får så store konsekvenser at det er umulig å akseptere.
@Presserom
@NotGeckoPeco@broskiFGC From my testing the places theyre optimal theyre also possible on classic just way harder. For example stlp tc drc stmp sthk xx buttsplash is actually possible on classic just really tight. Launcher, driverush sthk buttsplash is also way easier on modern and a useful combo.
@Grxit Driverush is such an absurdly strong neutralskip already, it being a mindgame to check it is very toxic. Tbf tho I find this way less dumb than like driverush scissorkick and things like that, cuz atleast here ur comitting all ur bar for a -million attack on the read.
@8Damien_8 @ElChakotay It basically already has tho, sf6 barely has proximity block on normals compared to sf4 and 5. Proximity block on slow normals like manon sthk does make some sense, so its possible to space this type of button vs fast walkspeed characters without it always losing to backwalk.
@MechaMacGyver@DCafiwam "level of interaction" is hilarious, driverush is already and incredibly strong neutralskip that people cant check consistently. All this does is make neutral shallower because you can just force unearned mindgames when youre getting outplayed.
@bonjasky92 Watched 20 minutes of blaz replays now, he used like 5 hk knees and 1 mk knee total in like 9 games, people at that level arent gonna use mental stack on that, especially when perfect parry exists. Ill def try to lab 4f vs di for light knees though, way lower risk atleast.
@bonjasky92 Thats cuz they mostly use light knee all these examples are mk and hk knee. The checks with 4f buttons seem good tho, ive seen gachikun use that. but if u use slower buttons di pretty quickly becomes just as easy because the 3f of extra recovery knee has if it hits armour