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A Shocking Discovery 🏝⚡
Venture through the Island of Shocking Revelations for new quests and participate in our food fighting weapon design contest for INSPO! ⚔️
Join now 👇
Game of Gold Phase 4: Dragon Roulette is live!
Join our Game of Gold telegram: https://t.co/QA8pkuikgJ to start playing!
$GOLD 0x20bCB601691b336Dae8E0A883578c636CC158e11
DEX: https://t.co/PP1wfEeO8R
To onboard new players, there is a ref link system that gives 10 $GOLD to all wallets registered. There are also bonuses and kickbacks that go back to the main referral in perpetuity. Get your ref link from our telegram.
Remember to add $GOLD to your @Blast_L2 Jackpot Decks! 🫡
In addition, here's a giveaway with a chance to win 100 $GOLD 🎉
Follow, Like, RT and Tag a degen you think will have fun playing Dragon Roulette.
Giveaway ends in 48 hours.
#knightstogetherstrong
Team Update: 2 Weeks Post Genesis Mint
Phase 2, Game of Gold: The Age of Dragons has been live for 24 hours🫡
On the Island, Upgraded Dragons are hoarding a significant portion of the Dragon Pool, proving to be incredibly strong and sought after.
Players are starting to notice and more Dragons are getting upgraded and bonded. This means more knights burned and more ETH TVL in our protocol.
Here are some stats 24 hours in:
# Knights Burned: 310 (7.5% of total supply burned)
# of Dragons Bonded: 60 (30e accumulated TVL)
Total Staked Supply = 87.5%
With our successful Phase 2 launch and the introduction of @blur_io on @Blast_L2, we are seeing strong support for both Knights + Dragons. Backed by deflationary burn mechanisms and TVL sinks, we are drawing alot of interest from many active Blast users.
LP incentives are coming soon!
Once LP incentives are out, we turn our focus to Phase 3, any guesses what it will bring?
Giveaway with a chance to win 1 Dragon 🎉
Like, RT and Tag someone you think needs a Dragon
Giveaway ends in 48 hours.
Knights stand no chance, but #knightstogetherstrong 🤝
Game of Gold: The Age of Dragons is near...
Let’s talk about the 2 new mechanics being introduced.
“Upgrade Dragon” and “Bond Dragon”
Upgrade Dragon: 🆙
➡️Players can burn Knights to Upgrade their Dragons.
➡️It will cost more Knights the higher your Dragon Level.
➡️Dragons can be upgraded to a Max Level of 6.
➡️Only Dragons that are unstaked can be upgraded.
➡️There is a Success Rate attached to each level upgrade.
➡️Players can use $GOLD to bribe their Dragon and increase their Success Rate.
➡️indepth breakdown of each Dragon Level is in our gitbook
Bond Dragon: 🔗
➡️Players can “Bond” ETH with their dragon.
➡️It will cost 0.5e to bond each Dragon.
➡️Bonded Dragons will get a 2x multiplier on top of all their Level Up Bonuses.
➡️There is a 48 hour lock on the initial bond, after that, players are able to unbond their ETH from their Dragon at anytime. When unbonded, Dragons will lose their 2x Bond Multiplier.
➡️Bonding your Dragon is very powerful. You will want to do this.
Giveaway with a chance to win 1 Knight🎉
Like, RT and Tag someone you think needs a knight to feed their dragon
Giveaway ends in 48 hours.
#knightstogetherstrong
With the recent influx of knights plundering $GOLD on the Island, the Dragons have taken notice of this pesky annoyance and have started to evolve to deal with this imminent threat.
Announcing Phase 2, Game of Gold: The Age of Dragons
This is a big update, so make sure you read everything properly before taking any action!
Big Dragon Giveaway below 👇
In Phase 2, players can burn Knights to upgrade the power level of Dragons. There will be stages and different decisions that players have to make in their game progression. The rewards for success will be enticing! (detailed breakdown on mechanics and why we chose this path in another post to save space here).
We are also tweaking our game design and reward system to align more with @Blast_L2's vision for NFTs/GameFi. It was very important to us that Game of Gold is not a liquid proxy for Blast Points/Blast Gold and we are very excited about the new direction we are taking.
We are introducing $ETH TVL locks to increase project TVL (ie: Players can lock $ETH to "imbue" their Dragons to earn reward multipliers on top of their existing emissions. Players can unlock their $ETH anytime, but they will be heavily incentivized within our ecosystem to keep their $ETH staked with us).
With this change, we are moving from a simple GameFi project and starting our transition to a Gamified DeFi project that is going to be more aligned with the network's goals.
In addition, Phase 2 will introduce an "XP Leaderboard System" to track player reward and progression in game. Players will be able to track their XP progress through every action they take in our game (detailed breakdown in another post). The general idea is for every action to be weighted differently based on impact and commitment from the player.
100% of all Blast Points, Blast Gold, Gas Rebates will be redistributed back to our community through this XP System.
As usual, we will keep the community closely updated with more info to come over the next few days.
Game of Gold: The Age of Dragons will arrive next week.
Giveaway with a chance to win 1 Dragon🎉
Like, RT and Tag someone you think needs a dragon to start their army
Giveaway ends in 48 hours.
#knightstogetherstrong
What a wild ride its been! Can't believe its already been 7 days since the mint of @GameofGoldBlast🚀
We sold out our 2000 Genesis mint in just 4 mins and have been the top volume NFT collection on @Blast_L2 since arrival.
Now that the dust has settled (alittle), lets talk game design and mechanics! 🤝
Long read, but theres a giveaway below, scroll down 👇
My love for P2Es started with @EtherOrcs and @AnonymiceNFT. I got really deep with @wolfdotgame, @wndgame and @raidparty.
GG is a combination of all its predecessors and refined into the current game design that is cleaned up and my take on the genre. GG is built to be a sustainable P2E wrapped in a fun gamified layer with relatable characters that can attract and build a strong community around with. #knightstogetherstrong
I chose to build on Blast even though I had a bunch of offers and recommendations to build on other chains because I am inspired by @blur_io and the way @PacmanBlur designed and built it to topple a colossal giant in OS.
I found no better place to build a loopified game on the chain that was designed to be the ultimate flywheel.
Project Launch Design:
Low mint price at 0.02e meant that with just some attention on it, the floor will be swept and defended right after mint out. The huge demand and quick sellout was evident it was underpriced and well received. Early supporters were immediately in multiples. This helped kickstart our amazing community!
Starting with 2000 supply, it was designed to be a low supply mint combined with low max wallet mint (2 mints per WL wallet) to ensure that the collection was as widely distributed as possible. The majority of previous games had HUGE amounts of insiders with large holdings and the sell pressure was insane from them. GG did not have this problem.
Game Design:
Low starting supply helped solve alot of problems vs predecessor projects. Wolf Game started with 10k supply, WnD 8k, BR had 5k. The bigger starting supply meant that their inflation curve would start at a much higher point and in turn increase way too fast to handle.
Our 2k supply meant that we were 4-5 times behind their starting curve and this gave us a huge buffer to play with.
Combined with our much reduced inflation rate. Our NFT floor is still holding strong way above mint price 7 days after our Genesis Mint. This is something that very few to no P2E projects can claim.
The reason we were able to achieve this was because our inflation rate was SUPER LOW. Wolf Game had a Day 1 inflation of 2x, WnD also 2x, Raid party was 1x, BR was 0.6x.
GG was only at 0.1x, we had a significant reduction in inflation rate because of this. 7 days later, we are only at a 25% increase from our starting supply. Most of our predecessors were already 2x starting supply by this time. Not to mention that most of them had to be paused due to exploits and bugs. We have already been running for a smooth 7 days 🫡
Game Mechanics:
GG has been hovering around 88-90% total assets staked on our Dragon Island. This is a remarkable feat as most projects peak around 60-80% for the first 48-72 hours and then it decreases tremendously.
How did GG do it? This is something I am very proud of!
Theres usually a huge spike in price during the first 48 hours from mint as most assets get staked and there is a 48 hour lock. As circulating supply goes down and buy demand goes up, NFT prices naturally go up. This causes the supply shock. As players claim $GOLD, this 48 hours gets reset and further extends the lock. As $GOLD price was high during the first 48 hours, a large group of players would claim $GOLD to sell into the LP which further locked up their assets longer than 48 hours.
In addition, most games put their "steal" mechanic when they mint new NFTs. This imo was kinda stupid, because players would just bake the "stolen" probability into their mint ROI and would mint based on that information. This meant it was a project wide effect and didnt really make a difference to the individual's decision making cycle.
GG shifted the steal mechanic to when staked assets leave the island. By doing so, we punish the paper hands that are trying to leave the island (likely to go sell), and reward the loyal staked community members.
When launching our LP, we also employed a number of anti bot/sniper measures and we were able to protect around 20-25e worth of liquidity being extracted by these mercenaries. This protected sniper fund will be rolled into LP incentives to help bolster the project.
Combined with the upcoming development and introduction of our next phase that will bring new sinks and mechanics to the game, this is only the beginning. Many more exciting things to come!!
#knightstogetherstrong
Giveaway! 🎉
Like, RT, Comment your wallet for a chance to win 1 knight
also, this post was already super long, Only barely touched on each section. >.<
Let me know if theres interest for me to go indepth on certain areas and i'll do a separate post for it.
Day 4 Update - 96 hours Post Launch
Metrics:
Floor = 0.1e
24H Trading Volume = 14e
Total Circulating Supply: 2842
Total Staked: 2539
Percentage Staked = 89.3%
Tier 2 (12 $GOLD) pricing is well under way, 92 have been minted under this tier with 158 more to go.
Staking % remains strong with a good portion of minters restaking their suppy.
There has been strong dragon accumulation today. With notable dragon sweeps and staking after.
Weekend lull in the markets, but team is working hard behind the scenes.
Two things at the top of our list heading into the new week.
1 - Marketing
2 - Dev work on new token sinks (more info on this to come!)
#knightstogetherstrong
Its been a magical 24 hours!
➡️Sold out our 2000 Genesis mint in 4 mins
➡️Staking is live and we are at 85.5% NFTs staked!
➡️Mint Price 0.02e >> Floor now 0.11e
➡️ 108e NFT trading volume (top collection on @Blast_L2 over the last 7 days, in just 24 hours!)
This is only the beginning! 🚀
#knightstogetherstrong