I'm super excited, because my first #VGM cover of Crumbling Laboratory: from #SuperStreetFighterIV is now live on streaming services. I hope you enjoy it, whereever you may listen to music. Direct links shall be posted in the replies.
feel like you're drunk and it's 5 in the morning and your head hurts? That's what the delay feels like, it's that bad, and I feel like it's doing a disservice to the quality of N64 games: I can't believe that they all felt this laggy when they released or on actual hardware.
#DK64 on NSO is really really bad. I realize not everyone cares about this, but between pressing down on the stick and hearing a sound in the pause menu there's what feels like half a second of audio latency. I get that N64 is hard to emulate, but can it NOT feel like
Now this should be an option you can toggle between, but it's just surprising this isn't ever done. You wouldn't even need to make new sounds for projects like this: just use the original (uncompressed) versions and use a higher quality reverb engine.
I really wish games that got remasters got sound re-balancing as well. Like I like how games like #SuperMarioGalaxy sound from a musical perspective, but I feel like they could use the original versions of the sounds and voices and re-balance them to sound cleaner.
This is super nitpicky but why did Nintendo remove all the nice HD rumble patterns for hitting the tennis ball in #MarioTennisFever? It really helped me know when I was actually hitting the ball and without them it's kinda hard to tell sometimes.
I still can't believe #Survivor50 is ending on my 25th birthday. This has been such a fun season to enjoy, and I can't wait to find out how it all ends!
"Option highlighted. DLSS. Option 2 of 5. Control type: horizontal slider. Value: off." I understand people may not have played with a controller before, but overwhelming them with information isn't going to make that easier, it only makes things more frustrating.
Downloaded #FH6 from Game Pass and tried it out for a few seconds. I appreciate that screen reader functionality exists, but why is every little thing way too verbose, with zero ways to change it? For example, whenever you move between options you hear something like
Now that I FINALLY fixed my mixer, I will be going live for a player perspective of #BOTC. I'm kinda nervous (because who knows what roles I'll be drafting in Draft Bucket?) Link in bio!
themselves, it's the fact I have to use a Joycon on its side. Too small for my hands, and if you could connect a joycon to a pro controller, you could just swap between them when needed.
I've been mulling this over for a few days now, and while this wouldn't fix #SuperMarioPartyJamboree pacing problems, allowing people to pair a Joycon and pro controller together would be the best of both worlds. The reason I hate motion and mouse minigames isn't the minigames
@stephenfishbach While I agree with this, I personally feel like Ozzy had a much better shot against Cirie up until his vote-off, as the amount he changed his game is extremely impressive.
After watching the first episode of #MillionDollarSecret I already feel like the #AudioDescription is leagues better than what's in #Survivor50. I actually feel like I understand the visual scenery of the stag, whereas Survivor just describes everything vaguely.
I really wish '#Capcom would go back to some of their fighting collections and add accessibility sounds to them. Would make playing the original cps1 sf2 games a lot easier since everything is in mono.
@AMikeBloomType@jeskeets Why was my first thought assigning Coach to the indiana pacers because he was on the same season as Sandy who asked "what's a pace?"