What an incredible community of game audio Santas! Huge thanks to everyone who came down last night, and to our speakers Hugo, Loic, and Chris, and of course to @molinarepost for hosting and providing such warm hospitality! (Special mention to Jed for the mince pies!) ๐คถ๐ โค๏ธ
#Noisevember Prompt 11: Return Home
The journey of a lost citizen, pondering the paths traveled - has finally made it home.
Explored the relationship between music and sound for this one - using cadences and counterpoint. Listen till the end for arrival.
#sounddesign
#Noisevember Prompt 10: Malfunction
Running a bit late here - for this one I went with a clip from the anime: Trouble Chocolate. I experimented with layering duplicates of vocal samples, vocoding, pitch automations and some more parallel processing.
#sounddesign#gameaudio
#Noisevember Prompt 9: Cheap
Got a bit stuck on this one, experimented with recordings of plastic toys but couldn't get anything I was happy with. So I went for a ringing trash can sound instead.
#sounddesign#gameaudio
#Noisevember Prompt 7: Danger
Went eerie with this one - trying to evoke a feeling of uncertainty; using layered impacts, haunting strings, and some processed foley... spoOooky
#sounddesign#gameaudio
#Noisevember Prompt 3: Electricity
Recorded my laptop, monitor, xbox controller, speakers, phone, hard drive and mouse with an electromagnetic microphone. Loads of resampling, modulation, pitch shifting and granular processing later, here are the results
#gameaudio#sounddesign
Running a little behind, but looking forward to #Noisevember.
Here's my take on Prompt 1: Space. Took the opportunity to create a dense, abstract atmosphere, imagining what we might hear if we were just floating around in space. ๐งโ๐
https://t.co/87AnUBsc9h