Akira Toriyama dying feels like entire World just broke. The Dragon Ball universe has altered so many of our lives and will change millions to come. Words can not describe the magnitude of his impact. Legend in every sense. The greatest of all time. RIP to the GOAT.
My son plays an iOS game and the solo indie dev puts out new features every week at a breathtaking pace.
Ced asked him if he uses GitHub and he said “I don’t use any version control.”
This is an excellent take. You're not a "client-side" engineer, or a "server-side engineer".
The lines between client and server need to blur, just like design and engineering needs to blur. React enabled that.
Excited to introduce https://t.co/IzUlJQAgug to the world.
Check out some of the examples we built, like a pricing component built in 22 chat-like instructions.
https://t.co/RTig1o9Jt1
Everything I've learned about using 𝕏
• Simple ideas win
• Be 99% helpful, only 1% for asks
• Don't use hashtags
• Use 1, maybe 2 emojis per post max
• Lists make content more readable
X can be a fantastic place to grow a community, get product feedback, and even make friends. If you're positive and optimistic, most of the time you'll be met back with the same energy.
But not always. Sometimes people are frustrated. The only difference between feedback and criticism is the way you hear it. That mentality has helped me 😌
Adding Links
It's not worth trying to game the algorithm by placing links in separate posts. If the content is good, people will amplify it.
If you are placing a link at the end of a post, remember it will get removed and turned into the open graph image. Don't do this.
"Learn more: https//..."
Because the : will hang in the post when the link transforms.
Open Graph Images
If you want to increase click-through rates, make better OG images.
Don't try to game the algorithm by using an image in the post combined with a link. Then there's less clickable area for your CTA.
Unless, of course, you actually want people to open the image with equal importance as clicking on the link. But I'd guess the former is what folks want most of the time.
If your OG image isn't working correctly, double check the meta tags are correct. If it's still not working, go to https://t.co/i8sp7KOI8p and spam the preview card button.
I can't believe it, but this works. It basically purges the X OG image cache. Fun times.
Content
If you post consistently, and interact with others, it's highly likely your account will grow. And you'll get better at understanding what content works (and doesn't work).
Make sure to add alt text to images. For videos, you can add subtitles through `.srt` files. One helpful tool I've found for this is https://t.co/mgYCqPDoz5.
——
Hopefully some of these points were helpful! I would have never imagined 100,000 people would follow me on here. Gonna do my best to keep educating developers and helping them grow in their career.
So you wanna learn how to design for Apple Vision Pro? 👀
We just dropped 3 must-watch #WWDC23 videos that go over it all
Principles of spatial design
https://t.co/Z6IFqBRr0j
Design for spatial interfaces
https://t.co/0JkklnGZlF
Design for spatial input
https://t.co/nmrVm73xcP
I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy.
The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on.
Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day.
The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below.
Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences.
So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc.
There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day.
Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it.
Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background.
All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually.
A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech.
Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.
Hi I'm Philomena and I spent the past 3 years of my life making a weird game where you build a city on the back of a giant, wandering creature.
I couldn't decide if I want to study biology or game design. Ended up co-founding an indie game studio making science inspired games :D
A new wave of skins has eclipsed the PBE.
☀️ Solar Eclipse Sivir
☀️ Solar Eclipse Kayle
☀️ Solar Eclipse Sejuani
🌘 Lunar Eclipse Aatrox
🌘 Lunar Eclipse Senna
🌘✨ Prestige Lunar Eclipse Senna
🌊 Sea Dog Yasuo
🏴☠️ Gangplank the Betrayer