Hi guys, I've created a new tool for building vertical portals in Doom UDMF maps for GZDoom easily.
Pick the upper and lower sectors, set the anchor lines, and it writes all configuration for you.
Height/shape checks and backups included.
Website: https://t.co/Wi8M3OZpnR
What’s up, folks? What better way to wrap up the year than seeing Call of the Void from (@bloomteam666@DrugodTV) nominated for Mod of the Year? Have you cast your vote yet?
https://t.co/K5pLhcLdHz
Introducing Hakros ZD Settings Manager! Edit your ZDoom INI configs visually, fast, and error-free. Compatible with all ZDoom family engines. Dynamic, future-proof, and keeps all comments & formatting intact. Perfect for modders and beginners alike!
https://t.co/BQgfWad19h
Introducing Hakros PK3 Merger: an advanced tool for Doom modders to merge, manage, and organize multiple PK3 files with ease. Simplify your workflow and keep your projects perfectly structured.
https://t.co/BW8J6Z59wX
Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: "We have gone on so many adventures together! But, into the great unknown! I go first!!!" :(
Call of the Void 2.0 has been released!
Changelog (summary):
- Map fixes for Call of the Void.
- 4 new monsters.
- New hub map: Void Hub.
- New episode: Call of the Doomed by Konig (Q1 shareware conversion).
https://t.co/sB5cG0AzBU
New Release 1.7: Skybox Preview and Layout Configuration Panel added. Export images from the Cubemap module with improved compatibility for BLENDER, UNREAL, UNITY, and other engines. https://t.co/Rvk8BIwCic
New Hakros Skybox Editor (HSE)
Create and animate custom skyboxes for Doom, GZDoom, Quake etc. panoramic or cubic, retro or HD. Layer-based editing, Animation system with keyframes. Export to PNG or PK3 packages
https://t.co/Rvk8BIwCic
#doom#gzdoom#quake@romero@DrugodTV
@GmanLives No worries @GmanLives, we sent you an email asking if you’d like to play our next mod, "Call of the Void". We’re sure you’re going to enjoy it.
@Q2MapCenter @drugod
News:
I'm working on a new game based on Quake engine, this time with BLOOM Team, we can't say anything for now but we will give more infos about it soon!
#quakecon@bloomteam666