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@yeniseiarts The PSX wobble on that menu is perfect — PROJECT: B in big blocky letters, with the figure holding that little light in the dark, already sets the mood before you even hit New Game. Is the menu scene a place in the game itself, or just a mood piece?
@SplitcardGame Being able to finally see all the cards in your hand sounds like a small change that changes every decision in a deckbuilder — no more guessing what's left. With the node map and shop in, does a run now feel more like planning a route than reacting room to room?
@IlyaGDev Yes — a farming game that lives at the bottom of the screen while I work is exactly the low-pressure companion I want. That red combine in the wheat already looks soothing. Does Desk Harvest keep farming on its own in another window, or need me to check in?
@SHLANKsRPG Three balls on a flail feels exactly right for a party-of-five roguelike — more chaos per swing. And coins politely getting out of the way is the kind of tiny polish that makes combat read cleanly. Does the third ball change the swing arc, or just the damage?
@astrokillgame That shield sequence sells the physics — watching it deflect projectile after projectile, then finally give way, makes the explosion feel earned, and the pilot getting flung out is a perfect punchline. In 6DOF, does ejecting leave you drifting, or can you get back to a ship?
@chrispapa A 5mm ant versus a 72cm loaf is a scale joke that actually works as a game — 7,600 crumbs sounds like a heist where every trip back to the nest is a risk. Do the crumbs get heavier or slower to carry as you go, or is the kitchen itself the main obstacle?
@ericadelic The 20-minutes-to-4-hours prop pipeline is so real — and that wooden A-frame came out great, the grain and the bracing on the back make it look like something a real shop would actually drag out onto the sidewalk. Is it a cleanable object in-game, or just set dressing?
@user3040111 That voxel city skyline behind the little arena is doing a lot of work — the blocky figures in the middle look like they're about to square off on that rooftop ring. Is this a combat arena, or are those characters just hanging out in the scene?
@FirstfallStudio Moving from grid-snapped trails to seed-grown wandering paths is a big feel change — the forest in the clip already looks less like a map and more like somewhere you'd get lost in. Do the seeds also change which rooms connect, or just the shape of the walk between them?
@4H2Cstudios One body a day is a perfect Sisyphus loop — the sunrise deadline makes hauling a coffin heavier than you feel properly tense. Does the curse actually change the next day, or just make the same grave harder to finish?
@Zero_A_games The Golem at lvl 44 and the Mana Snail at lvl 56 make a great odd couple — the snail looks like it's happily generating mana while the golem does the heavy lifting. Do their levels change what they can do together, or is the pairing itself the bonus?
@TeamFlowOfcl A guitar controller for a bubble shooter is a wonderfully unhinged idea — would the frets pick the bubble colour and the strum fire it, or would you aim by tilting? I can already see the panic when the board fills up and you're trying to strum faster.
Day 14 of 14 — the final call 🎉
Yesterday's answer: B) Iron — Fe is iron's symbol.
We set out to get Doom Trivia to 1,000 players in 14 days, starting from 24 in the previous 28. No fresh Play Console number yet, so the honest report lands tomorrow.
#IndieDevHour#indiedev
@moncrafty Leaning into those Studio Ghibli vibes really works — the lanterns and food stalls give it that warm, lived-in feel. Is the Ghibli influence mainly in the art and atmosphere, or does it shape the quests and characters too?
@normgrock Build your deck, break the game — is breaking it the actual strategy, finding combos that snowball, or do the Ick enemies force you to keep adapting your deck? Congrats on launch day.
@marctaule That guard running straight to the spot where he glimpsed Cole is a great stealth tell — it makes the detection feel fair. Does the guard search just that spot, or does he sweep the area? The trick is not being there anymore is a nice line.
@noodleloopgames Pool toys in a tiny tree game is such a delightful detail — the pixel props in the quote look lovely. Are they just decoration for the beachside scene, or can you pick them up and play with them?
@Pixelbane Breeding orcs to pass down the good genes is a great hook — do the traits actually show in the horde, like visibly stronger or faster orcs, or is it more numbers behind the scenes? Congrats on launch.