Mai or Sagat player does any sf6isms like throw loops or strong neutral skips suddenly it’s boos and zzzz despite the sf6ism being the optimal choice and character win con. The high level players give the illusion of a goat game because they are amazing despite sf6 mechanics.
I’ve always dabbled a bit every MR season and sometimes I’ll lock in for a week and get to ultimate master with at least Chun Li then stop but this game is just not fun to play. Layer 1 offense and defense is highly obnoxious to fight and rarely worth going beyond vs most opps.
The rest of the cast or access this win con easier than the rest. High level gameplay is entertaining because skills developed from previous sfs or other fgs are displayed. Punk does some insane whiff punish or times his buttons perfectly to catch the opponent=goat game suddenly.
if somebody out there is listening...could a Top 16 Combo Breaker Competitor/EVO Side Tournament Top 8 Placer/Incoming Eclipse Champion/Professional Voice Actress get an audition mayhaps...
(ah darn looks like i dropped my demo reel, clumsy me
https://t.co/Cz2mVwk0sn)
I really hope tokon is a game I find fun otherwise I really am going to 100% retire from playing fighting games. Sf6 and Strive have probably been the least fun fighting games I’ve had the displeasure of playing.
Can we please get the ability to report players? This loser always does this meanwhile he’s ultimate master and he DEFINITELY does not deserve to be in this rank.
I get that everyone is saying SF6 should be Ft3 because of volatility and stuff, but im not trying to watch or play an extra game of throw loops or Drive Rush slop.
Just make the game better...
For the love of god if you don’t have the dpt required to offset the genesis gauge increase for face tanking omens in Versusia, please do not do that. I’m looking at you dark players.
I figured that due to meter penalties and stuff now, it’s probably more incentivizing to do stuff like this but I’m not an expert on how to best spend meter with I-no yet so I could be completely wrong in my mindset in general.
Figured I’d just add that what makes this pretty good too is that it also combos if the opponent gets hit by the j.D and still gives a brc even in that situation. If you delay your j.S too much after the j.D BRC the combo can turn invalid, but the brc makes the situation clear.