Post on world design of Dragon Game is live. Area for early releases is a plateau on a high cliff. There's town and a village at opposite sides. It should be a nice showcase of progression, destruction, and other world interactions.
A quick update, showcase of a character controller I'm currently working on. Animations are rough, I'm working on a feel of most typical way to move around the map.
With current power issues in Ukraine, I just been wasting, and doing nothing on PC. Now, I'm adjusting to current ways, and actively working on a game again. I'm very excited to share more on that new game soon. (◠‿◠)