And honestly, maybe the grappling hook wasn't the best idea for my game anyway. I don't have any other ideas yet, but even so, I think the grappling hook model turned out pretty well in terms of materials and geometry. It's a shame to let it go :)
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// So, I couldn't make this grappling hook idea work. No matter how hard I tried, I just can't get along with physics in Unreal at all. I'll try a different mechanic instead //
if I actually pull this off, this could be something really cool: a tool that lets you wire circuits and pull levers by hand. no promises yet🤷♂️
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