Okay, so it's the weekend again and I always do something a bit random with modding.
I was able to port WCW Backstage Assault models and animations into WCW Mayhem! 😂
#RetroGaming#WWE2K26
We @dot_discovery built a Day of Reckoning 2 plugin for Blender 5.2 - this decodes the alll meta data, allowing you to import the colliders etc.
- Full custom models with face animation support
- Custom colliders
- Custom textures
Will add DOR1 support
#WWE2K26
@thekickoutgod Its not the move thats the problem...its the people that will use if for other than viscera and turn it grosser than ut already is lol however atm there isn't really any way to stop the coming storm. I honestly believe that. Our days are numbered regardless.
SYM / HCTP ANIMATIONS IN #AEWFIGHTFOREVER 🔥🔥🔥🔥
Early showcase of classic Shut Your Mouth & Here Comes The Pain animations running in Fight Forever.
Still A LOT of work to be done. Some animations need cleaning up and fine tuning, but the progress is there.
Planning to release this ASAP once everything is cleaned up and playing smoothly.
( Tony Khan by @itsbybanshee )
@dot_discovery We're continuing to show what's possible with porting animations from other games, For Honor with the perfect example from outta nowhere #RKO#wwe2k26
We at @dot_discovery have been working on an API featuring advanced skeleton retargeting.
This allows creators to import skeletons from other games, not just wrestling titles. Our bone identification system maps them to the WWE 2K skeleton, allowing you to load animations from other games and bring them into #WWE2K26.
There are a lot of AI ported animations floating around that need to be authored better, this will solve it. 🕺
@dot_discovery we're taking animation to a new level, putting animations from totally different games into 2k is happening!
This For Honor execution still needs some work but it proves what we can do
#wwe2k26