is released containing the following fixes
- fix obstacle gizmo drawing
- fix drawing when the physics package is installed
- prevent crash when drawing more than max lines
- warn when drawing more than max lines
@EMascheG DotsNav is 2D but multiple navmeshes could be stiched together. Each sub-navmesh is flat but can be at an angle as a whole. You could fake slope but probalby have to fall back to point agent path finding to do so
DotsNav is fully dynamic navmesh for Unity supporting agents of any size. Built on DOTS it is fast enough to add and remove many obstacles each frame, but can be used through monobehaviours. Available at https://t.co/Pbc757nS3y
https://t.co/HlKWqN2Hl7