@AskATechTeacher#mti563 A3 cont. ...about the meaning of the static words on the page. When they can envision their ideas, it's an effective tool. Here's an example.
@AskATechTeacher#mti563 A3 cont. For this to be an effective tool, Ss must be able to explain their choices. They learn that there is no "right" way to present a scene. It's a matter of acting and directorial choices that create t finished product. I like it because Ss will debate each other...
@AskATechTeacher#mit563 A3: I reviewed "Staging It" off https://t.co/XUHDLjptJX. This game allows Ss to direct a scene by choosing from four different videos of the same lines. The game and all resources on the website are free, there are no ads and no sign-up is required.
@AskATechTeacher#mti563 A2: Since I haven't used games in class aside from Kahoot and Shakespeare scene-builder, I have had not RX from Ps. If I were to use something like Breakout, I would tout the research necessary to find answers and the abstract thinking they have to do as well.
@mccall1ja#mti563 When you do labs in class, is there room for variation? I imagine with inexperienced students you would want a fairly controlled environment.
@AskATechTeacher#MTI563 A1 Gms/Sims, esp when there is no concrete answer, force
Ss to think abstractly. Abstraction - envisioning something that doesn't yet exist - allows them to see possibilities and not to limit themselves. There is value to rote, but best when combine with other stratgies.