What features would you consider essential in a realistic beekeeping simulation game?
I'm trying to capture the complexity of managing a real bee colony, and I'd love to hear your thoughts!
#gamedev#beekeeping
I'm simulating moisture at the same resolution as heat.
I'm worried about mobile performance and optimization.
For a Tamagotchi-like game, how long should players be able to leave it unattended?
And how much loading time is acceptable?
#gamedev#indiedev
I'm reworking the heat exchange system and testing a different approach.
As expected, heat conduction alone isn't enough to describe everything.
It looks like I'll need to introduce some simplified, fictional material properties to get the behavior I want.
#gamedev#indiedev
@silic2023 I'd love to include the effects of sunlight and shade, but I'm not sure how much I'll be able to optimize the simulation while keeping all the features I want.
I'll focus on implementing the essentials first, then add as many other factors as possible.
I've connected the weather simulation and am now working on the heat exchange system inside the beehive.
It looks like it'll take quite a bit of tweaking to get it working the way I want.
#gamedev#indiedev
Here's the heat exchange system inside the beehive.
I've added an artificial heat source and placed insulation on one side.
Can you spot the difference?
#gamedev#indiedev
I need to finish designing the simulation architecture I've been putting off.
I feel like the simulation is almost the entire development process, but a simulation alone won't make a game.
I'll need to design an experience that turns the simulation into an actual game.
I've finished implementing the basic spatial system.
Simply put, objects can now be picked up, inserted, moved, and placed.
Now I'm working out the design of the internal hive space and individual honeycomb cells.
#gamedev#indiedev
The promised moment has arrived.
I'm not happy with the structure I've implemented.
I want it to be systematic and consistent.
Time to rebuild.
#gamedev#indiedev
Spent nearly 12 hours coding since the moment I woke up today.
Most of the time went into tweaking the land expansion and selection highlighting systems I'd already implemented, and fixing bugs along the way.
I think I've earned some rest now.
#gamedev#indiedev
@BossLevelHQ Thanks for the encouragement.
This is my first solo game development project, so I'm sure there will be plenty of challenges along the way.
But I'm determined to see it through.
๐ I've finally started implementing my beekeeping simulator in Unity!
I've designed the overall architecture before diving into development, but I have a feeling I'll end up rebuilding it a few times anyway. ๐
#gamedev#indiedev
@BossLevelHQ Thanks!๐
I'm planning to simulate each bee individually, with its own state and behavior.
However, interactions with the honeycomb will be processed collectively to keep the simulation manageable, especially with large colonies.
And I'll make sure to save some honey for Pip.๐ฏ๐ผ
I've updated the simulator to generate weather and nectar data at 1-minute intervals.
As a result, the Excel file has grown to over 1.8 GB.
Now it's time to move on to Unity.
I'm still working out how to simulate the internal environment of the beehives.
#gamedev#indiedev