@HollowsWoodsman In ue5 it is possible to reproduce this by disabling render in main pass, but in uefn there is no item for render in main pass
Sorry for my poor English.Thanks for the great post
@HollowsWoodsman I would like to make it so that the mosaic is not applied to the mesh itself with custom depth turned on, but also to the objects in the back, as in the quoted video, is this possible?